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Added Javadoc comments for Forge Event documentation.
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@@ -5,6 +5,23 @@ import cpw.mods.fml.common.eventhandler.Event;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.ChatComponentTranslation;
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/**
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* ServerChatEvent is fired whenever a C01PacketChatMessage is processed. <br>
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* This event is fired via {@link ForgeHooks#onServerChatEvent(net.minecraft.network.NetHandlerPlayServer, String, ChatComponentTranslation)},
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* which is executed by the NetHandlerPlayServer#processChatMessage(net.minecraft.network.play.client.C01PacketChatMessage)<br>
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* <br>
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* {@link #username} contains the username of the player sending the chat message.<br>
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* {@link #message} contains the message being sent.<br>
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* {@link #player} the instance of EntityPlayerMP for the player sending the chat message.<br>
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* {@link #component} contains the instance of ChatComponentTranslation for the sent message.<br>
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* <br>
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* This event is {@link Cancelable}. <br>
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* If this event is canceled, the chat message is never distributed to all clients.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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**/
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@Cancelable
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public class ServerChatEvent extends Event
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{
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