Added IWeatherParticleRenderHandler to allow a mod to take control over weather particles and sounds. (#7522)

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Ian Rehwinkel authored and GitHub committed 2021-01-07 12:24:40 -08:00
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/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.world.ClientWorld;
/**
* Call {@link net.minecraft.client.world.DimensionRenderInfo#setWeatherParticleRenderHandler(net.minecraftforge.client.IWeatherParticleRenderHandler)}, obtained from a {@link ClientWorld} with an implementation of this to override all weather particle rendering with your own.
* This handles ground particles that can be seen when it's raining (splash/smoke particles).
* This also includes playing rain sounds.
*/
@FunctionalInterface
public interface IWeatherParticleRenderHandler {
void render(int ticks, ClientWorld world, Minecraft mc, ActiveRenderInfo activeRenderInfoIn);
}