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Added IWeatherParticleRenderHandler to allow a mod to take control over weather particles and sounds. (#7522)
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.client;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.world.ClientWorld;
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/**
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* Call {@link net.minecraft.client.world.DimensionRenderInfo#setWeatherParticleRenderHandler(net.minecraftforge.client.IWeatherParticleRenderHandler)}, obtained from a {@link ClientWorld} with an implementation of this to override all weather particle rendering with your own.
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* This handles ground particles that can be seen when it's raining (splash/smoke particles).
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* This also includes playing rain sounds.
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*/
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@FunctionalInterface
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public interface IWeatherParticleRenderHandler {
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void render(int ticks, ClientWorld world, Minecraft mc, ActiveRenderInfo activeRenderInfoIn);
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}
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