Fix multi-layer model loader to actually work in a sane way. No more "base" model involved, and now transforms and overrides work as expected.

This commit is contained in:
David Quintana committed 2020-01-13 19:38:52 +01:00
1 parent 2c054fca76
commit c1840abb0a
3 files changed
+32 -39

No files matched your search

@@ -60,12 +60,9 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
private static final Logger LOGGER = LogManager.getLogger();
private final ImmutableMap<RenderType, IUnbakedModel> models;
@Nullable
private final IUnbakedModel base;
public MultiLayerModel(@Nullable IUnbakedModel base, ImmutableMap<RenderType, IUnbakedModel> models)
public MultiLayerModel(ImmutableMap<RenderType, IUnbakedModel> models)
{
this.base = base;
this.models = models;
}
@@ -73,11 +70,9 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors)
{
Set<Material> materials = Sets.newHashSet();
if (base != null)
materials.addAll(base.func_225614_a_(modelGetter, missingTextureErrors));
for (IUnbakedModel m : models.values())
materials.addAll(m.func_225614_a_(modelGetter, missingTextureErrors));
return Collections.emptyList();
return materials;
}
private static ImmutableMap<RenderType, IBakedModel> buildModels(ImmutableMap<RenderType, IUnbakedModel> models, IModelTransform modelTransform, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, ResourceLocation modelLocation)
@@ -94,27 +89,36 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation)
{
IUnbakedModel missing = ModelLoader.instance().getMissingModel();
return new MultiLayerBakedModel(
base != null ? base.func_225613_a_(bakery, spriteGetter, modelTransform, modelLocation) : null,
buildModels(models, modelTransform, bakery, spriteGetter, modelLocation),
missing.func_225613_a_(bakery, spriteGetter, modelTransform, modelLocation),
PerspectiveMapWrapper.getTransforms(modelTransform)
);
owner.useSmoothLighting(), owner.isShadedInGui(),
spriteGetter.apply(owner.resolveTexture("particle")), overrides,
buildModels(models, modelTransform, bakery, spriteGetter, modelLocation),
missing.func_225613_a_(bakery, spriteGetter, modelTransform, modelLocation),
PerspectiveMapWrapper.getTransforms(new ModelTransformComposition(owner.getCombinedTransform(), modelTransform)));
}
private static final class MultiLayerBakedModel implements IBakedModel
{
private final ImmutableMap<RenderType, IBakedModel> models;
private final ImmutableMap<TransformType, TransformationMatrix> cameraTransforms;
private final IBakedModel base;
protected final boolean ambientOcclusion;
protected final boolean gui3d;
protected final TextureAtlasSprite particle;
protected final ItemOverrideList overrides;
private final IBakedModel missing;
public MultiLayerBakedModel(@Nullable IBakedModel base, ImmutableMap<RenderType, IBakedModel> models, IBakedModel missing, ImmutableMap<TransformType, TransformationMatrix> cameraTransforms)
public MultiLayerBakedModel(
boolean ambientOcclusion, boolean isGui3d, TextureAtlasSprite particle, ItemOverrideList overrides,
ImmutableMap<RenderType, IBakedModel> models, IBakedModel missing, ImmutableMap<TransformType, TransformationMatrix> cameraTransforms)
{
this.models = models;
this.cameraTransforms = cameraTransforms;
this.missing = missing;
this.base = base != null ? base : missing;
this.ambientOcclusion = ambientOcclusion;
this.gui3d = isGui3d;
this.particle = particle;
this.overrides = overrides;
}
@Override
@@ -138,38 +142,37 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
return builder.build();
}
// assumes that child model will handle this state properly. FIXME?
List<BakedQuad> quads = models.getOrDefault(layer, missing).getQuads(state, side, rand, extraData);
return quads;
return models.getOrDefault(layer, missing).getQuads(state, side, rand, extraData);
}
@Override
public boolean isAmbientOcclusion()
{
return base.isAmbientOcclusion();
return ambientOcclusion;
}
@Override
public boolean isAmbientOcclusion(BlockState state)
{
return base.isAmbientOcclusion(state);
return ambientOcclusion;
}
@Override
public boolean isGui3d()
{
return base.isGui3d();
return gui3d;
}
@Override
public boolean isBuiltInRenderer()
{
return base.isBuiltInRenderer();
return false;
}
@Override
public TextureAtlasSprite getParticleTexture()
{
return base.getParticleTexture();
return particle;
}
@Override
@@ -208,11 +211,6 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
{
ImmutableMap.Builder<RenderType, IUnbakedModel> builder = ImmutableMap.builder();
JsonObject layersObject = JSONUtils.getJsonObject(modelContents, "layers");
BlockModel base = null;
if(layersObject.has("base"))
{
base = deserializationContext.deserialize(JSONUtils.getJsonObject(layersObject, "base"), BlockModel.class);
}
for(RenderType layer : RenderType.func_228661_n_()) // block layers
{
String layerName = layer.toString(); // mc overrides toString to return the ID for the layer
@@ -222,7 +220,7 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
}
}
ImmutableMap<RenderType, IUnbakedModel> models = builder.build();
return new MultiLayerModel(base, models);
return new MultiLayerModel(models);
}
}
}