Add in an ItemRenderer null check so FML can run render adding mods

This commit is contained in:
Christian committed 2012-08-29 13:58:56 -04:00
1 parent 482c163344
commit c0d1348e65
1 file changed
+17
@@ -0,0 +1,17 @@
--- ../src-base/minecraft/net/minecraft/src/ItemRenderer.java
+++ ../src-work/minecraft/net/minecraft/src/ItemRenderer.java
@@ -26,8 +26,12 @@
public void func_78443_a(EntityLiving p_78443_1_, ItemStack p_78443_2_, int p_78443_3_)
{
GL11.glPushMatrix();
- Block var4 = Block.field_71973_m[p_78443_2_.field_77993_c];
-
+
+ Block var4 = null;
+ if (p_78443_2_.field_77993_c < Block.field_71973_m.length)
+ {
+ var4 = Block.field_71973_m[p_78443_2_.field_77993_c];
+ }
if (var4 != null && RenderBlocks.func_78597_b(var4.func_71857_b()))
{
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.field_78455_a.field_71446_o.func_78341_b("/terrain.png"));