Expose the server in serverstart event

This commit is contained in:
Christian committed 2012-08-17 09:25:04 -04:00
1 parent 2851079ff0
commit c0842b0797
1 file changed
+8 -4
@@ -1,17 +1,17 @@
package cpw.mods.fml.common.event;
import cpw.mods.fml.common.LoaderState;
import net.minecraft.server.MinecraftServer;
import cpw.mods.fml.common.LoaderState.ModState;
public class FMLServerStartingEvent extends FMLStateEvent
{
private Object server;
private MinecraftServer server;
public FMLServerStartingEvent(Object... data)
{
super(data);
this.server = data[0];
this.server = (MinecraftServer) data[0];
}
@Override
public ModState getModState()
@@ -19,4 +19,8 @@ public class FMLServerStartingEvent extends FMLStateEvent
return ModState.AVAILABLE;
}
public MinecraftServer getServer()
{
return server;
}
}