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Fixed sky colour transitions on a render distance of 16, fixed the WorldGen of various things
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@@ -52,7 +52,7 @@ public class ForgeModContainer extends DummyModContainer implements WorldAccessC
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public static boolean forceDuplicateFluidBlockCrash = true;
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public static boolean fullBoundingBoxLadders = false;
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public static double zombieSummonBaseChance = 0.1;
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public static int[] blendRanges = { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32 };
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public static int[] blendRanges = { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34 };
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public static float zombieBabyChance = 0.05f;
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public static boolean shouldSortRecipies = true;
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public static boolean disableVersionCheck = false;
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@@ -144,7 +144,7 @@ public class ForgeModContainer extends DummyModContainer implements WorldAccessC
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FMLLog.warning("Disabling forced crashes on duplicate Fluid Blocks - USE AT YOUR OWN RISK");
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}
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prop = config.get(Configuration.CATEGORY_GENERAL, "biomeSkyBlendRange", new int[] { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32 });
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prop = config.get(Configuration.CATEGORY_GENERAL, "biomeSkyBlendRange", new int[] { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34 });
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prop.comment = "Control the range of sky blending for colored skies in biomes.";
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blendRanges = prop.getIntList();
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