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Fix Bogged and Wolf armor not being shearable by custom shears. Closes #10005
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@@ -23,8 +23,7 @@ import org.jetbrains.annotations.Nullable;
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* to support mod-shears as well.
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*
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*/
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public interface IForgeShearable
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{
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public interface IForgeShearable {
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/**
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* Checks if the object is currently shearable
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* Example: Sheep return false when they have no wool
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@@ -34,8 +33,7 @@ public interface IForgeShearable
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* @param pos Block's position in level.
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* @return If this is shearable, and onSheared should be called.
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*/
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default boolean isShearable(@NotNull ItemStack item, Level level, BlockPos pos)
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{
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default boolean isShearable(@NotNull ItemStack item, Level level, BlockPos pos) {
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return true;
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}
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@@ -58,8 +56,7 @@ public interface IForgeShearable
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* @return A List containing all items from this shearing. May be empty.
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*/
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@NotNull
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default List<ItemStack> onSheared(@Nullable Player player, @NotNull ItemStack item, Level level, BlockPos pos, int fortune)
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{
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default List<ItemStack> onSheared(@Nullable Player player, @NotNull ItemStack item, Level level, BlockPos pos, int fortune) {
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return Collections.emptyList();
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}
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}
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@@ -67,7 +67,7 @@ public class ToolActions
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/**
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* Used during player attack to figure out if a sweep attack should be performed
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*
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*
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* @see IForgeItem#getSweepHitBox
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*/
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public static final ToolAction SWORD_SWEEP = ToolAction.get("sword_sweep");
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