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Create IRecipeContainer interface and implementation to allow RecipeBook to work on custom GUIs (#4480)
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/*
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* Minecraft Forge
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* Copyright (c) 2017.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.common.crafting;
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import net.minecraft.inventory.ContainerPlayer;
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import net.minecraft.inventory.ContainerWorkbench;
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import net.minecraft.inventory.InventoryCraftResult;
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import net.minecraft.inventory.InventoryCrafting;
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/**
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* This interface is to be implemented on Container objects.
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* For GUIs with recipe books, this allows their containers to have
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* recipe completion and ghost recipes in their craft matrices.
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*/
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public interface IRecipeContainer
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{
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/**
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* The crafting result slot of your container, where you take out the crafted item.
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* The equivalent for {@link ContainerWorkbench} is {@link ContainerWorkbench#craftResult}.
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* The equivalent for {@link ContainerPlayer} is {@link ContainerPlayer#craftResult}.
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*/
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InventoryCraftResult getCraftResult();
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/**
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* The crafting matrix of your container, where ingredients go for crafting.
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* The equivalent for {@link ContainerWorkbench} is {@link ContainerWorkbench#craftMatrix}.
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* The equivalent for {@link ContainerPlayer} is {@link ContainerPlayer#craftMatrix}.
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*/
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InventoryCrafting getCraftMatrix();
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}
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