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ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug).
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@@ -31,6 +31,7 @@ import net.minecraftforge.client.model.ICustomModelLoader;
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import net.minecraftforge.client.model.IFlexibleBakedModel;
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import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.client.model.IModelState;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.client.model.b3d.B3DLoader;
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import net.minecraftforge.common.property.ExtendedBlockState;
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@@ -58,15 +59,11 @@ public class ModelLoaderRegistryDebug
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B3DLoader.instance.addDomain(MODID.toLowerCase());
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GameRegistry.registerBlock(CustomModelBlock.instance, CustomModelBlock.name);
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//ModelBakery.addVariantName(Item.getItemFromBlock(CustomModelBlock.instance), "forgedebug:dummymodel");
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ModelBakery.addVariantName(Item.getItemFromBlock(CustomModelBlock.instance), MODID.toLowerCase() + ":untitled2.b3d");
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}
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@EventHandler
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public void init(FMLInitializationEvent event)
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{
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String modelLocation = MODID.toLowerCase() + ":untitled2.b3d";
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ModelBakery.addVariantName(Item.getItemFromBlock(CustomModelBlock.instance), modelLocation);
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Item item = Item.getItemFromBlock(CustomModelBlock.instance);
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//Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation("forgedebug:dummymodel", "inventory"));
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Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(MODID.toLowerCase() + ":untitled2.b3d", "inventory"));
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ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(modelLocation, "inventory"));
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//ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation("forgedebug:dummymodel", "inventory"));
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}
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public static class CustomModelBlock extends Block
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