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Readded but deprecated the old RenderPlayerEvent that were deleted. Sorry, Lex.
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@@ -28,10 +28,55 @@ public abstract class RenderPlayerEvent extends PlayerEvent
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public static class Pre extends RenderPlayerEvent
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{
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public Pre(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); }
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@Deprecated
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public Pre(EntityPlayer player, RenderPlayer renderer, float tick){ this(player, renderer, tick, 0D, 0D, 0D); }
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}
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public static class Post extends RenderPlayerEvent
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{
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public Post(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); }
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@Deprecated
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public Post(EntityPlayer player, RenderPlayer renderer, float tick){ this(player, renderer, tick, 0D, 0D, 0D); }
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}
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@Deprecated
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public abstract static class Specials extends RenderPlayerEvent
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{
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public Specials(EntityPlayer player, RenderPlayer renderer, float partialTicks)
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{
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super(player, renderer, partialTicks, 0D, 0D, 0D);
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}
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@Cancelable
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public static class Pre extends Specials
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{
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public boolean renderHelmet = true;
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public boolean renderCape = true;
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public boolean renderItem = true;
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public Pre(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
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}
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public static class Post extends Specials
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{
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public Post(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
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}
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}
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@Deprecated
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public static class SetArmorModel extends RenderPlayerEvent
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{
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/**
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* Setting this to any value besides -1 will result in the function being
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* Immediately exited with the return value specified.
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*/
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public int result = -1;
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public final int slot;
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public final ItemStack stack;
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public SetArmorModel(EntityPlayer player, RenderPlayer renderer, int slot, float partialTick, ItemStack stack)
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{
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super(player, renderer, partialTick, 0D, 0D, 0D);
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this.slot = slot;
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this.stack = stack;
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}
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}
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}
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