Adds tag support for Enchantments, Potions, and TileEntityTypes (#7379)

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Richard Freimer authored and GitHub committed 2020-10-15 12:45:25 -07:00
1 parent 93226bbcff
commit b1659300e0
9 files changed
+188 -13

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@@ -143,10 +143,10 @@ public class GameData
makeRegistry(EFFECTS, Effect.class ).legacyName("potions").create();
//makeRegistry(BIOMES, Biome.class).legacyName("biomes").create();
makeRegistry(SOUND_EVENTS, SoundEvent.class).legacyName("soundevents").create();
makeRegistry(POTIONS, Potion.class, "empty").legacyName("potiontypes").create();
makeRegistry(ENCHANTMENTS, Enchantment.class).legacyName("enchantments").create();
makeRegistry(POTIONS, Potion.class, "empty").legacyName("potiontypes").tagFolder("potions").create();
makeRegistry(ENCHANTMENTS, Enchantment.class).legacyName("enchantments").tagFolder("enchantments").create();
makeRegistry(ENTITY_TYPES, c(EntityType.class), "pig").legacyName("entities").create();
makeRegistry(TILE_ENTITY_TYPES, c(TileEntityType.class)).disableSaving().legacyName("tileentities").create();
makeRegistry(TILE_ENTITY_TYPES, c(TileEntityType.class)).disableSaving().legacyName("tileentities").tagFolder("tile_entity_types").create();
makeRegistry(PARTICLE_TYPES, c(ParticleType.class)).disableSaving().create();
makeRegistry(CONTAINER_TYPES, c(ContainerType.class)).disableSaving().create();
makeRegistry(PAINTING_TYPES, PaintingType.class, "kebab").create();