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Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
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@@ -34,7 +34,6 @@ import com.google.common.collect.Maps;
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* It is highly recommended that you extend this class or one of the Forge-provided child classes.
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*
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*/
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@SuppressWarnings("unchecked")
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public abstract class BlockFluidBase extends Block implements IFluidBlock
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{
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protected final static Map<Block, Boolean> defaultDisplacements = Maps.newHashMap();
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@@ -88,19 +87,18 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15);
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public static final PropertyFloat[] LEVEL_CORNERS = new PropertyFloat[4];
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public static final PropertyFloat FLOW_DIRECTION = new PropertyFloat("flow_direction");
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public static final IUnlistedProperty<Float>[] FLUID_RENDER_PROPS;
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public static final ImmutableList<IUnlistedProperty<Float>> FLUID_RENDER_PROPS;
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static
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{
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@SuppressWarnings("rawtypes")
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ImmutableList.Builder<IUnlistedProperty> builder = ImmutableList.builder();
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ImmutableList.Builder<IUnlistedProperty<Float>> builder = ImmutableList.builder();
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builder.add(FLOW_DIRECTION);
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for(int i = 0; i < 4; i++)
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{
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LEVEL_CORNERS[i] = new PropertyFloat("level_corner_" + i);
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builder.add(LEVEL_CORNERS[i]);
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}
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FLUID_RENDER_PROPS = builder.build().toArray(new IUnlistedProperty[0]);
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FLUID_RENDER_PROPS = builder.build();
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}
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protected int quantaPerBlock = 8;
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@@ -144,7 +142,7 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new ExtendedBlockState(this, new IProperty[] { LEVEL }, FLUID_RENDER_PROPS);
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return new ExtendedBlockState(this, new IProperty[] { LEVEL }, FLUID_RENDER_PROPS.toArray(new IUnlistedProperty<?>[0]));
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}
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@Override
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