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New hook in IClientBlockExtensions to handle enabling tinting on breaking particles. #9446
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@@ -5,6 +5,7 @@
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package net.minecraftforge.client.extensions.common;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.particle.ParticleEngine;
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import net.minecraft.core.BlockPos;
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import net.minecraft.tags.FluidTags;
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@@ -15,6 +16,7 @@ import net.minecraft.world.item.enchantment.EnchantmentHelper;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.phys.HitResult;
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@@ -113,4 +115,17 @@ public interface IClientBlockExtensions
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}
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return originalColor;
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}
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/**
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* Returns true if the breaking particles created from the {@link BlockState} passed should be tinted with biome colors.
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*
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* @param state The state of this block
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* @param level The level the particles are spawning in
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* @param pos The position of the block
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* @return {@code true} if the particles should be tinted.
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*/
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default boolean areBreakingParticlesTinted(BlockState state, ClientLevel level, BlockPos pos)
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{
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return !state.is(Blocks.GRASS_BLOCK);
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}
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}
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