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Merge pull request #1666 from TechStack/1.8
Fixes issue #1552 Where the flowIntoBlock method was not setting the Block to the fluid and causing crashes
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@@ -272,7 +272,7 @@ public class BlockFluidClassic extends BlockFluidBase
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if (meta < 0) return;
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if (displaceIfPossible(world, pos))
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{
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world.setBlockState(pos, world.getBlockState(pos).withProperty(LEVEL, meta), 3);
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world.setBlockState(pos, this.getBlockState().getBaseState().withProperty(LEVEL, meta), 3);
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}
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}
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