From a26f9522120a0d91e66ee65dfbb2cf45ce6c445e Mon Sep 17 00:00:00 2001 From: Paint_Ninja Date: Mon, 27 Nov 2023 00:57:01 +0000 Subject: [PATCH] Don't turn off VSync when rendering from Minecraft context (#9800) Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com> --- .../java/net/minecraftforge/fml/earlydisplay/DisplayWindow.java | 1 - 1 file changed, 1 deletion(-) diff --git a/fmlearlydisplay/src/main/java/net/minecraftforge/fml/earlydisplay/DisplayWindow.java b/fmlearlydisplay/src/main/java/net/minecraftforge/fml/earlydisplay/DisplayWindow.java index e95394f8d4..0db07ad722 100644 --- a/fmlearlydisplay/src/main/java/net/minecraftforge/fml/earlydisplay/DisplayWindow.java +++ b/fmlearlydisplay/src/main/java/net/minecraftforge/fml/earlydisplay/DisplayWindow.java @@ -267,7 +267,6 @@ public class DisplayWindow implements ImmediateWindowProvider { public void render(int alpha) { var currentVAO = glGetInteger(GL_VERTEX_ARRAY_BINDING); var currentFB = glGetInteger(GL_READ_FRAMEBUFFER_BINDING); - glfwSwapInterval(0); glViewport(0, 0, this.context.scaledWidth(), this.context.scaledHeight()); RenderElement.globalAlpha = alpha; framebuffer.activate();