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Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
when stuff is missing, but for right now, it will fail as this is "world safe".
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c890206268
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@@ -23,6 +23,7 @@ import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.IFMLSidedHandler;
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import cpw.mods.fml.common.Loader;
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import cpw.mods.fml.common.ModContainer;
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import cpw.mods.fml.common.WorldAccessContainer;
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import cpw.mods.fml.common.event.FMLMissingMappingsEvent;
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import cpw.mods.fml.common.eventhandler.EventBus;
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import cpw.mods.fml.common.network.FMLNetworkEvent;
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@@ -185,4 +186,14 @@ public class FMLServerHandler implements IFMLSidedHandler
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{
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return FMLMissingMappingsEvent.Action.valueOf(System.getProperty("fml.missingBlockAction", "FAIL"));
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}
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@Override
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public void serverLoadedSuccessfully()
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{
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}
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@Override
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public void failedServerLoading(RuntimeException ex, WorldAccessContainer wac)
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{
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}
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}
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