Make installer use MCPConfig version to identify MC assets.

This commit is contained in:
LexManos committed 2020-06-26 12:52:50 -07:00
1 parent 41a6d70aee
commit 97d4652f5f
3 files changed
+44 -65

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@@ -110,47 +110,47 @@ public class GameData
// Names used here match those in net.minecraft.util.Registry
// Game objects
public static final ResourceLocation BLOCKS = new ResourceLocation("block");
public static final ResourceLocation FLUIDS = new ResourceLocation("fluid");
public static final ResourceLocation ITEMS = new ResourceLocation("item");
public static final ResourceLocation POTIONS = new ResourceLocation("mob_effect");
public static final ResourceLocation BIOMES = new ResourceLocation("biome");
public static final ResourceLocation SOUNDEVENTS = new ResourceLocation("sound_event");
public static final ResourceLocation POTIONTYPES = new ResourceLocation("potion");
public static final ResourceLocation ENCHANTMENTS = new ResourceLocation("enchantment");
public static final ResourceLocation ENTITIES = new ResourceLocation("entity_type");
public static final ResourceLocation TILEENTITIES = new ResourceLocation("block_entity_type");
public static final ResourceLocation PARTICLE_TYPES = new ResourceLocation("particle_type");
public static final ResourceLocation CONTAINERS = new ResourceLocation("menu");
public static final ResourceLocation PAINTING_TYPES = new ResourceLocation("motive"); // sic
public static final ResourceLocation RECIPE_SERIALIZERS = new ResourceLocation("recipe_serializer");
public static final ResourceLocation ATTRIBUTES = new ResourceLocation("attribute");
public static final ResourceLocation STAT_TYPES = new ResourceLocation("stat_type");
private static final ResourceLocation BLOCKS = new ResourceLocation("block");
private static final ResourceLocation FLUIDS = new ResourceLocation("fluid");
private static final ResourceLocation ITEMS = new ResourceLocation("item");
private static final ResourceLocation POTIONS = new ResourceLocation("mob_effect");
private static final ResourceLocation BIOMES = new ResourceLocation("biome");
private static final ResourceLocation SOUNDEVENTS = new ResourceLocation("sound_event");
private static final ResourceLocation POTIONTYPES = new ResourceLocation("potion");
private static final ResourceLocation ENCHANTMENTS = new ResourceLocation("enchantment");
private static final ResourceLocation ENTITIES = new ResourceLocation("entity_type");
private static final ResourceLocation TILEENTITIES = new ResourceLocation("block_entity_type");
private static final ResourceLocation PARTICLE_TYPES = new ResourceLocation("particle_type");
private static final ResourceLocation CONTAINERS = new ResourceLocation("menu");
private static final ResourceLocation PAINTING_TYPES = new ResourceLocation("motive"); // sic
private static final ResourceLocation RECIPE_SERIALIZERS = new ResourceLocation("recipe_serializer");
private static final ResourceLocation ATTRIBUTES = new ResourceLocation("attribute");
private static final ResourceLocation STAT_TYPES = new ResourceLocation("stat_type");
// Villages
public static final ResourceLocation PROFESSIONS = new ResourceLocation("villager_profession");
public static final ResourceLocation POI_TYPES = new ResourceLocation("point_of_interest_type");
public static final ResourceLocation MEMORY_MODULE_TYPES = new ResourceLocation("memory_module_type");
public static final ResourceLocation SENSOR_TYPES = new ResourceLocation("sensor_type");
public static final ResourceLocation SCHEDULES = new ResourceLocation("schedule");
public static final ResourceLocation ACTIVITIES = new ResourceLocation("activities");
private static final ResourceLocation PROFESSIONS = new ResourceLocation("villager_profession");
private static final ResourceLocation POI_TYPES = new ResourceLocation("point_of_interest_type");
private static final ResourceLocation MEMORY_MODULE_TYPES = new ResourceLocation("memory_module_type");
private static final ResourceLocation SENSOR_TYPES = new ResourceLocation("sensor_type");
private static final ResourceLocation SCHEDULES = new ResourceLocation("schedule");
private static final ResourceLocation ACTIVITIES = new ResourceLocation("activities");
// Worldgen
public static final ResourceLocation WORLD_CARVERS = new ResourceLocation("carver");
public static final ResourceLocation SURFACE_BUILDERS = new ResourceLocation("surface_builder");
public static final ResourceLocation FEATURES = new ResourceLocation("feature");
public static final ResourceLocation DECORATORS = new ResourceLocation("decorator");
public static final ResourceLocation BIOME_PROVIDER_TYPES = new ResourceLocation("biome_source_type");
public static final ResourceLocation CHUNK_STATUS = new ResourceLocation("chunk_status");
public static final ResourceLocation STRUCTURE_FEATURES = new ResourceLocation("structure_feature");
public static final ResourceLocation BLOCK_STATE_PROVIDER_TYPES = new ResourceLocation("block_state_provider_type");
public static final ResourceLocation BLOCK_PLACER_TYPES = new ResourceLocation("block_placer_type");
public static final ResourceLocation FOLIAGE_PLACER_TYPES = new ResourceLocation("foliage_placer_type");
public static final ResourceLocation TREE_DECORATOR_TYPES = new ResourceLocation("tree_decorator_type");
private static final ResourceLocation WORLD_CARVERS = new ResourceLocation("carver");
private static final ResourceLocation SURFACE_BUILDERS = new ResourceLocation("surface_builder");
private static final ResourceLocation FEATURES = new ResourceLocation("feature");
private static final ResourceLocation DECORATORS = new ResourceLocation("decorator");
private static final ResourceLocation BIOME_PROVIDER_TYPES = new ResourceLocation("biome_source_type");
private static final ResourceLocation CHUNK_STATUS = new ResourceLocation("chunk_status");
private static final ResourceLocation STRUCTURE_FEATURES = new ResourceLocation("structure_feature");
private static final ResourceLocation BLOCK_STATE_PROVIDER_TYPES = new ResourceLocation("block_state_provider_type");
private static final ResourceLocation BLOCK_PLACER_TYPES = new ResourceLocation("block_placer_type");
private static final ResourceLocation FOLIAGE_PLACER_TYPES = new ResourceLocation("foliage_placer_type");
private static final ResourceLocation TREE_DECORATOR_TYPES = new ResourceLocation("tree_decorator_type");
// Custom forge registries
public static final ResourceLocation SERIALIZERS = new ResourceLocation("minecraft:dataserializers");
public static final ResourceLocation LOOT_MODIFIER_SERIALIZERS = new ResourceLocation("forge:loot_modifier_serializers");
private static final ResourceLocation SERIALIZERS = new ResourceLocation("minecraft:dataserializers");
private static final ResourceLocation LOOT_MODIFIER_SERIALIZERS = new ResourceLocation("forge:loot_modifier_serializers");
private static final int MAX_VARINT = Integer.MAX_VALUE - 1; //We were told it is their intention to have everything in a reg be unlimited, so assume that until we find cases where it isnt.
@@ -369,7 +369,7 @@ public class GameData
}
//Lets us clear the map so we can rebuild it.
static class ClearableObjectIntIdentityMap<I> extends ObjectIntIdentityMap<I>
private static class ClearableObjectIntIdentityMap<I> extends ObjectIntIdentityMap<I>
{
void clear()
{
@@ -753,27 +753,6 @@ public class GameData
.confirm();
if (!confirmed)
StartupQuery.abort();
/*
try
{
String skip = System.getProperty("fml.doNotBackup");
if (skip == null || !"true".equals(skip))
{
ZipperUtil.backupWorld();
}
else
{
for (int x = 0; x < 10; x++)
LOGGER.error(GD, "!!!!!!!!!! UPDATING WORLD WITHOUT DOING BACKUP !!!!!!!!!!!!!!!!");
}
}
catch (IOException e)
{
StartupQuery.notify("The world backup couldn't be created.\n\n" + e);
StartupQuery.abort();
}
*/
}
if (!defaulted.isEmpty())