Add hand-specific render event

This commit is contained in:
Vincent Lee committed 2016-07-23 12:29:58 -05:00
1 parent cc0e6a1825
commit 94a41e1fcc
4 files changed
+109 -5

No files matched your search

@@ -79,6 +79,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
@@ -97,6 +98,7 @@ import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.client.event.RenderHandEventSpecific;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.client.event.ScreenshotEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
@@ -168,6 +170,11 @@ public class ForgeHooksClient
return MinecraftForge.EVENT_BUS.post(new RenderHandEvent(context, partialTicks, renderPass));
}
public static boolean renderFirstPersonHandSpecific(EnumHand hand, float partialTicks, float interpPitch, float swingProgress, float equipProgress, ItemStack stack)
{
return MinecraftForge.EVENT_BUS.post(new RenderHandEventSpecific(hand, partialTicks, interpPitch, swingProgress, equipProgress, stack));
}
public static void onTextureStitchedPre(TextureMap map)
{
MinecraftForge.EVENT_BUS.post(new TextureStitchEvent.Pre(map));
@@ -23,6 +23,12 @@ import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraft.client.renderer.RenderGlobal;
/**
* This event is fired on {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
* before both hands are rendered.
* Canceling this event prevents either hand from being rendered,
* and prevents {@link RenderHandEventSpecific} from firing.
*/
@Cancelable
public class RenderHandEvent extends Event
{
@@ -0,0 +1,75 @@
package net.minecraftforge.client.event;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraftforge.fml.common.eventhandler.Event;
import javax.annotation.Nullable;
/**
* This event is fired on the {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
* whenever a hand is rendered in first person.
* Canceling the event causes the hand to not render.
*/
public class RenderHandEventSpecific extends Event
{
private final EnumHand hand;
private final float partialTicks;
private final float interpolatedPitch;
private final float swingProgress;
private final float equipProgress;
private final ItemStack stack;
public RenderHandEventSpecific(EnumHand hand, float partialTicks, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack)
{
this.hand = hand;
this.partialTicks = partialTicks;
this.interpolatedPitch = interpolatedPitch;
this.swingProgress = swingProgress;
this.equipProgress = equipProgress;
this.stack = stack;
}
public EnumHand getHand()
{
return hand;
}
public float getPartialTicks()
{
return partialTicks;
}
/**
* @return The interpolated pitch of the player entity
*/
public float getInterpolatedPitch()
{
return interpolatedPitch;
}
/**
* @return The swing progress of the hand being rendered
*/
public float getSwingProgress()
{
return swingProgress;
}
/**
* @return The progress of the equip animation. 1.0 is fully equipped.
*/
public float getEquipProgress()
{
return equipProgress;
}
/**
* @return The ItemStack to be rendered, or null.
*/
@Nullable
public ItemStack getItemStack()
{
return stack;
}
}