Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.

RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
This commit is contained in:
iChun committed 2015-04-03 21:11:43 +01:00
1 parent 01000f9d34
commit 8c35bc1dc7
2 files changed
+27 -42

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@@ -10,61 +10,28 @@ public abstract class RenderPlayerEvent extends PlayerEvent
{
public final RenderPlayer renderer;
public final float partialRenderTick;
public final double x;
public final double y;
public final double z;
public RenderPlayerEvent(EntityPlayer player, RenderPlayer renderer, float partialRenderTick)
public RenderPlayerEvent(EntityPlayer player, RenderPlayer renderer, float partialRenderTick, double x, double y, double z)
{
super(player);
this.renderer = renderer;
this.partialRenderTick = partialRenderTick;
this.x = x;
this.y = y;
this.z = z;
}
@Cancelable
public static class Pre extends RenderPlayerEvent
{
public Pre(EntityPlayer player, RenderPlayer renderer, float tick){ super(player, renderer, tick); }
public Pre(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); }
}
public static class Post extends RenderPlayerEvent
{
public Post(EntityPlayer player, RenderPlayer renderer, float tick){ super(player, renderer, tick); }
}
public abstract static class Specials extends RenderPlayerEvent
{
public Specials(EntityPlayer player, RenderPlayer renderer, float partialTicks)
{
super(player, renderer, partialTicks);
}
@Cancelable
public static class Pre extends Specials
{
public boolean renderHelmet = true;
public boolean renderCape = true;
public boolean renderItem = true;
public Pre(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
}
public static class Post extends Specials
{
public Post(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
}
}
public static class SetArmorModel extends RenderPlayerEvent
{
/**
* Setting this to any value besides -1 will result in the function being
* Immediately exited with the return value specified.
*/
public int result = -1;
public final int slot;
public final ItemStack stack;
public SetArmorModel(EntityPlayer player, RenderPlayer renderer, int slot, float partialTick, ItemStack stack)
{
super(player, renderer, partialTick);
this.slot = slot;
this.stack = stack;
}
public Post(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); }
}
}