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https://github.com/MinecraftForge/MinecraftForge.git
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Port most of the world patches (#5294)
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@@ -28,11 +28,11 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldType;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.dimension.Dimension;
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import net.minecraft.world.dimension.NetherDimension;
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import net.minecraft.world.dimension.OverworldDimension;
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import net.minecraft.world.storage.WorldInfo;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@@ -44,6 +44,8 @@ public interface IForgeDimension
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{
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return (Dimension) this;
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}
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World getWorld();
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/**
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* Called from {@link World#initCapabilities()}, to gather capabilities for this
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@@ -79,6 +81,22 @@ public interface IForgeDimension
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}
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return 1.0;
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}
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/**
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* If this method returns true, then chunks received by the client will
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* have {@link net.minecraft.world.chunk.Chunk#resetRelightChecks} called
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* on them, queuing lighting checks for all air blocks in the chunk (and
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* any adjacent light-emitting blocks).
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*
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* Returning true here is recommended if the chunk generator used also
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* does this for newly generated chunks.
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*
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* @return true if lighting checks should be performed
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*/
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default boolean shouldClientCheckLighting()
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{
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return !(this instanceof OverworldDimension);
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}
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/**
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* Sets the providers current dimension ID, used in default getSaveFolder()
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@@ -149,15 +167,34 @@ public interface IForgeDimension
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{
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return null;
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}
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/**
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* Determines if the player can sleep in this world (or if the bed should explode for example).
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*
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* @param player The player that is attempting to sleep
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* @param pos The location where the player tries to sleep at (the position of the clicked on bed for example)
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* @return the result of a player trying to sleep at the given location
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*/
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default SleepResult canSleepAt(net.minecraft.entity.player.EntityPlayer player, BlockPos pos)
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{
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return (getDimension().canRespawnHere() && getWorld().getBiome(pos) != net.minecraft.init.Biomes.NETHER) ? SleepResult.ALLOW : SleepResult.BED_EXPLODES;
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}
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enum SleepResult
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{
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ALLOW,
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DENY,
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BED_EXPLODES;
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}
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default Biome getBiome(BlockPos pos)
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{
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return getDimension().getWorld().getBiomeBody(pos);
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return getWorld().getBiomeBody(pos);
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}
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default boolean isDaytime()
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{
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return getDimension().getWorld().getSkylightSubtracted() < 4;
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return getWorld().getSkylightSubtracted() < 4;
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}
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/**
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@@ -170,7 +207,7 @@ public interface IForgeDimension
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**/
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default float getSunBrightnessFactor(float partialTicks)
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{
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return getDimension().getWorld().getSunBrightnessFactor(partialTicks);
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return getWorld().getSunBrightnessFactor(partialTicks);
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}
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/**
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@@ -179,19 +216,19 @@ public interface IForgeDimension
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@OnlyIn(Dist.CLIENT)
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default float getSunBrightness(float partialTicks)
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{
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return getDimension().getWorld().getSunBrightnessBody(partialTicks);
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return getWorld().getSunBrightnessBody(partialTicks);
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}
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@OnlyIn(Dist.CLIENT)
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default Vec3d getSkyColor(Entity cameraEntity, float partialTicks)
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{
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return getDimension().getWorld().getSkyColorBody(cameraEntity, partialTicks);
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return getWorld().getSkyColorBody(cameraEntity, partialTicks);
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}
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@OnlyIn(Dist.CLIENT)
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default Vec3d getCloudColor(float partialTicks)
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{
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return getDimension().getWorld().getCloudColorBody(partialTicks);
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return getWorld().getCloudColorBody(partialTicks);
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}
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/**
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@@ -210,7 +247,7 @@ public interface IForgeDimension
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@OnlyIn(Dist.CLIENT)
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default float getStarBrightness(float partialTicks)
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{
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float f = getDimension().getWorld().getCelestialAngle(partialTicks);
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float f = getWorld().getCelestialAngle(partialTicks);
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float f1 = 1.0F - (MathHelper.cos(f * ((float)Math.PI * 2F)) * 2.0F + 0.25F);
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f1 = MathHelper.clamp(f1, 0.0F, 1.0F);
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return f1 * f1 * 0.5F;
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@@ -220,48 +257,48 @@ public interface IForgeDimension
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default void calculateInitialWeather()
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{
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getDimension().getWorld().calculateInitialWeatherBody();
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getWorld().calculateInitialWeatherBody();
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}
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default void updateWeather()
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{
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getDimension().getWorld().updateWeatherBody();
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getWorld().updateWeatherBody();
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}
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default long getSeed()
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{
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return getDimension().getWorld().getWorldInfo().getSeed();
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return getWorld().getWorldInfo().getSeed();
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}
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default long getWorldTime()
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{
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return getDimension().getWorld().getWorldInfo().getDayTime();
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return getWorld().getWorldInfo().getDayTime();
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}
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default void setWorldTime(long time)
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{
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getDimension().getWorld().getWorldInfo().setDayTime(time);
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getWorld().getWorldInfo().setDayTime(time);
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}
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default BlockPos getSpawnPoint()
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{
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WorldInfo info = getDimension().getWorld().getWorldInfo();
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WorldInfo info = getWorld().getWorldInfo();
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return new BlockPos(info.getSpawnX(), info.getSpawnY(), info.getSpawnZ());
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}
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default void setSpawnPoint(BlockPos pos)
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{
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getDimension().getWorld().getWorldInfo().setSpawn(pos);
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getWorld().getWorldInfo().setSpawn(pos);
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}
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default boolean canMineBlock(EntityPlayer player, BlockPos pos)
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{
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return getDimension().getWorld().canMineBlockBody(player, pos);
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return getWorld().canMineBlockBody(player, pos);
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}
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default boolean isHighHumidity(BlockPos pos)
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{
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return getDimension().getWorld().getBiome(pos).isHighHumidity();
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return getWorld().getBiome(pos).isHighHumidity();
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}
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default int getHeight()
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@@ -276,7 +313,7 @@ public interface IForgeDimension
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default double getHorizon()
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{
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return getDimension().getWorld().getWorldInfo().getTerrainType().getHorizon(getDimension().getWorld());
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return getWorld().getWorldInfo().getTerrainType().getHorizon(getWorld());
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}
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default String getSaveFolder()
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@@ -297,4 +334,15 @@ public interface IForgeDimension
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{
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return getId() < 0;
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}
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/**
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* Determines the dimension the player will be respawned in, typically this brings them back to the overworld.
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*
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* @param player The player that is respawning
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* @return The dimension to respawn the player in
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*/
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default int getRespawnDimension(net.minecraft.entity.player.EntityPlayerMP player)
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{
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return player.getSpawnDimension();
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}
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}
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@@ -0,0 +1,104 @@
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package net.minecraftforge.common.extensions;
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import java.util.function.LongFunction;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiCreateBuffetWorld;
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import net.minecraft.client.gui.GuiCreateFlatWorld;
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import net.minecraft.client.gui.GuiCreateWorld;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldType;
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import net.minecraft.world.gen.IChunkGenerator;
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import net.minecraft.world.gen.IContextExtended;
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import net.minecraft.world.gen.OverworldGenSettings;
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import net.minecraft.world.gen.area.IArea;
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import net.minecraft.world.gen.area.IAreaFactory;
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import net.minecraft.world.gen.layer.GenLayerBiome;
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import net.minecraft.world.gen.layer.GenLayerBiomeEdge;
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import net.minecraft.world.gen.layer.GenLayerZoom;
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import net.minecraft.world.gen.layer.LayerUtil;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public interface IForgeWorldType
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{
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default WorldType getWorldType()
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{
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return (WorldType) this;
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}
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/**
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* Called when 'Create New World' button is pressed before starting game
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*/
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default void onGUICreateWorldPress()
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{
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}
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/**
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* Called when the 'Customize' button is pressed on world creation GUI
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*
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* @param mc The Minecraft instance
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* @param gui the createworld GUI
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*/
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@OnlyIn(Dist.CLIENT)
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default void onCustomizeButton(Minecraft mc, GuiCreateWorld gui)
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{
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if (this == WorldType.FLAT)
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mc.displayGuiScreen(new GuiCreateFlatWorld(gui, gui.chunkProviderSettingsJson));
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else if (this == WorldType.CUSTOMIZED)
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mc.displayGuiScreen(new GuiCreateBuffetWorld(gui, gui.chunkProviderSettingsJson));
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}
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default boolean handleSlimeSpawnReduction(java.util.Random random, World world)
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{
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return this == WorldType.FLAT ? random.nextInt(4) != 1 : false;
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}
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default double getHorizon(World world)
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{
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return this == WorldType.FLAT ? 0.0D : 63.0D;
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}
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default double voidFadeMagnitude()
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{
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return this == WorldType.FLAT ? 1.0D : 0.03125D;
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}
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/**
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* Get the height to render the clouds for this world type
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*
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* @return The height to render clouds at
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*/
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default float getCloudHeight()
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{
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return 128.0F;
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}
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@SuppressWarnings("deprecation")
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default IChunkGenerator<?> createChunkGenerator(World world)
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{
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return world.dimension.createChunkGenerator();
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}
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/**
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* Creates the GenLayerBiome used for generating the world with the specified
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* ChunkProviderSettings JSON String *IF AND ONLY IF* this WorldType ==
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* WorldType.CUSTOMIZED.
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*
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*
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* @param worldSeed The world seed
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* @param parentLayer The parent layer to feed into any layer you return
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* @param chunkSettings The ChunkGeneratorSettings constructed from the custom
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* JSON
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* @return A GenLayer that will return ints representing the Biomes to be
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* generated, see GenLayerBiome
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*/
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default <T extends IArea, C extends IContextExtended<T>> IAreaFactory<T> getBiomeLayer(IAreaFactory<T> parentLayer,
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OverworldGenSettings chunkSettings, LongFunction<C> contextFactory)
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{
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parentLayer = (new GenLayerBiome(getWorldType(), chunkSettings)).apply((IContextExtended) contextFactory.apply(200L), parentLayer);
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parentLayer = LayerUtil.repeat(1000L, GenLayerZoom.NORMAL, parentLayer, 2, contextFactory);
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parentLayer = GenLayerBiomeEdge.INSTANCE.apply((IContextExtended) contextFactory.apply(1000L), parentLayer);
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return parentLayer;
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}
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}
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@@ -25,8 +25,10 @@ import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import net.minecraft.block.BlockPortal;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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@@ -43,11 +45,9 @@ import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.entity.projectile.EntityFireball;
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import net.minecraft.entity.projectile.EntityThrowable;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemUseContext;
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import net.minecraft.tileentity.MobSpawnerBaseLogic;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumActionResult;
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@@ -62,15 +62,13 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.ChatType;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.village.Village;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraft.world.WorldSettings;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.ChunkPrimer;
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import net.minecraft.world.chunk.IChunk;
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import net.minecraft.world.gen.IChunkGenerator;
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import net.minecraft.world.storage.IPlayerFileData;
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import net.minecraft.world.storage.SaveHandler;
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@@ -119,6 +117,7 @@ import net.minecraftforge.event.entity.player.SleepingLocationCheckEvent;
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import net.minecraftforge.event.entity.player.SleepingTimeCheckEvent;
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import net.minecraftforge.event.entity.player.UseHoeEvent;
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import net.minecraftforge.event.furnace.FurnaceFuelBurnTimeEvent;
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import net.minecraftforge.event.terraingen.ChunkGeneratorEvent;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.event.world.BlockEvent.CreateFluidSourceEvent;
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import net.minecraftforge.event.world.BlockEvent.MultiPlaceEvent;
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@@ -130,10 +129,6 @@ import net.minecraftforge.event.world.SaplingGrowTreeEvent;
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import net.minecraftforge.event.world.WorldEvent;
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import net.minecraftforge.eventbus.api.Event;
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import net.minecraftforge.eventbus.api.Event.Result;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public class ForgeEventFactory
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{
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@@ -639,6 +634,13 @@ public class ForgeEventFactory
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{
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return MinecraftForge.EVENT_BUS.post(new ProjectileImpactEvent.Throwable(throwable, ray));
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}
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public static boolean onReplaceBiomeBlocks(IChunkGenerator<?> gen, IChunk chunk, IWorld world)
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{
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ChunkGeneratorEvent.ReplaceBiomeBlocks event = new ChunkGeneratorEvent.ReplaceBiomeBlocks(gen, chunk, world);
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MinecraftForge.EVENT_BUS.post(event);
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return event.getResult() != Event.Result.DENY;
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}
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public static LootTable loadLootTable(ResourceLocation name, LootTable table, LootTableManager lootTableManager)
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{
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@@ -0,0 +1,150 @@
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2018.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
|
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU Lesser General Public
|
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* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.event.terraingen;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.world.biome.Biome;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Event;
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/**
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* BiomeEvent is fired whenever an event involving biomes occurs.<br>
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* If a method utilizes this {@link Event} as its parameter, the method will
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* receive every child event of this class.<br>
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* <br>
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* All children of this event are fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}
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* unless stated otherwise in their Javadocs.
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**/
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public class BiomeEvent extends Event
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{
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private final Biome biome;
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public BiomeEvent(Biome biome)
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{
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this.biome = biome;
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}
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public Biome getBiome()
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||||
{
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return biome;
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}
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/**
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* BiomeColor is fired whenever an event involving biome colors occurs. <br>
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* If a method utilizes this {@link Event} as its parameter, the method will
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* receive every child event of this class.<br>
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* <br>
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* All children of this event are fired on the {@link MinecraftForge#EVENT_BUS}.
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**/
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public static class BiomeColor extends BiomeEvent
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{
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private final int originalColor;
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private int newColor;
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public BiomeColor(Biome biome, int original)
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{
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super(biome);
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originalColor = original;
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setNewColor(original);
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}
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||||
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||||
public int getOriginalColor()
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||||
{
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return originalColor;
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}
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||||
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public int getNewColor()
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||||
{
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return newColor;
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}
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||||
|
||||
public void setNewColor(int newColor)
|
||||
{
|
||||
this.newColor = newColor;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This event is fired when the village generator attempts to choose a block ID
|
||||
* based on the village's biome.
|
||||
*
|
||||
* You can cancel the event to override default values
|
||||
*/
|
||||
@HasResult
|
||||
public static class GetVillageBlockID extends BiomeEvent
|
||||
{
|
||||
private final IBlockState original;
|
||||
private IBlockState replacement;
|
||||
|
||||
public GetVillageBlockID(Biome biome, IBlockState original)
|
||||
{
|
||||
super(biome);
|
||||
this.original = original;
|
||||
}
|
||||
|
||||
public IBlockState getOriginal()
|
||||
{
|
||||
return original;
|
||||
}
|
||||
|
||||
public IBlockState getReplacement()
|
||||
{
|
||||
return replacement;
|
||||
}
|
||||
|
||||
public void setReplacement(IBlockState replacement)
|
||||
{
|
||||
this.replacement = replacement;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This event is fired when a biome is queried for its grass color.
|
||||
*/
|
||||
public static class GetGrassColor extends BiomeColor
|
||||
{
|
||||
public GetGrassColor(Biome biome, int original)
|
||||
{
|
||||
super(biome, original);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This event is fired when a biome is queried for its grass color.
|
||||
*/
|
||||
public static class GetFoliageColor extends BiomeColor
|
||||
{
|
||||
public GetFoliageColor(Biome biome, int original)
|
||||
{
|
||||
super(biome, original);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This event is fired when a biome is queried for its water color.
|
||||
*/
|
||||
public static class GetWaterColor extends BiomeColor
|
||||
{
|
||||
public GetWaterColor(Biome biome, int original)
|
||||
{
|
||||
super(biome, original);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
/*
|
||||
* Minecraft Forge
|
||||
* Copyright (c) 2016-2018.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation version 2.1
|
||||
* of the License.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
package net.minecraftforge.event.terraingen;
|
||||
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.IChunkGenerator;
|
||||
import net.minecraftforge.eventbus.api.Event;
|
||||
|
||||
public class ChunkGeneratorEvent extends Event
|
||||
{
|
||||
private final IChunkGenerator<?> gen;
|
||||
|
||||
public ChunkGeneratorEvent(IChunkGenerator<?> gen)
|
||||
{
|
||||
this.gen = gen;
|
||||
}
|
||||
|
||||
public IChunkGenerator<?> getGenerator() { return this.getGen(); }
|
||||
|
||||
public IChunkGenerator<?> getGen()
|
||||
{
|
||||
return gen;
|
||||
}
|
||||
|
||||
/**
|
||||
* This event is fired when a chunks blocks are replaced by a biomes top and
|
||||
* filler blocks.
|
||||
*
|
||||
* You can set the result to DENY to prevent the default replacement.
|
||||
*/
|
||||
@HasResult
|
||||
public static class ReplaceBiomeBlocks extends ChunkGeneratorEvent
|
||||
{
|
||||
private final IChunk chunk;
|
||||
private final IWorld world; // CAN BE NULL
|
||||
|
||||
public ReplaceBiomeBlocks(IChunkGenerator<?> chunkProvider, IChunk chunk, IWorld world)
|
||||
{
|
||||
super(chunkProvider);
|
||||
this.chunk = chunk;
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
public IChunk getChunk() { return chunk; }
|
||||
public IWorld getWorld() { return world; }
|
||||
}
|
||||
|
||||
/**
|
||||
* This event is fired before a chunks terrain noise field is initialized.
|
||||
*
|
||||
* You can set the result to DENY to substitute your own noise field.
|
||||
*/
|
||||
@HasResult
|
||||
public static class InitNoiseField extends ChunkGeneratorEvent
|
||||
{
|
||||
private double[] noisefield;
|
||||
private final int posX;
|
||||
private final int posY;
|
||||
private final int posZ;
|
||||
private final int sizeX;
|
||||
private final int sizeY;
|
||||
private final int sizeZ;
|
||||
|
||||
public InitNoiseField(IChunkGenerator<?> chunkProvider, double[] noisefield, int posX, int posY, int posZ, int sizeX, int sizeY, int sizeZ)
|
||||
{
|
||||
super(chunkProvider);
|
||||
this.setNoisefield(noisefield);
|
||||
this.posX = posX;
|
||||
this.posY = posY;
|
||||
this.posZ = posZ;
|
||||
this.sizeX = sizeX;
|
||||
this.sizeY = sizeY;
|
||||
this.sizeZ = sizeZ;
|
||||
}
|
||||
|
||||
public double[] getNoisefield() { return noisefield; }
|
||||
public void setNoisefield(double[] noisefield) { this.noisefield = noisefield; }
|
||||
public int getPosX() { return posX; }
|
||||
public int getPosY() { return posY; }
|
||||
public int getPosZ() { return posZ; }
|
||||
public int getSizeX() { return sizeX; }
|
||||
public int getSizeY() { return sizeY; }
|
||||
public int getSizeZ() { return sizeZ; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
/*
|
||||
* Minecraft Forge
|
||||
* Copyright (c) 2016-2018.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation version 2.1
|
||||
* of the License.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
package net.minecraftforge.event.terraingen;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.gen.NoiseGeneratorOctaves;
|
||||
import net.minecraft.world.gen.NoiseGeneratorPerlin;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
|
||||
public class InitNoiseGensEvent<T extends InitNoiseGensEvent.Context> extends WorldEvent
|
||||
{
|
||||
private final Random rand;
|
||||
private final T original;
|
||||
private T newValues;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public InitNoiseGensEvent(IWorld world, Random rand, T original)
|
||||
{
|
||||
super(world);
|
||||
this.rand = rand;
|
||||
this.original = original;
|
||||
this.newValues = (T)original.clone();
|
||||
}
|
||||
public Random getRandom() { return this.rand; }
|
||||
public T getOriginal() { return this.original; }
|
||||
public T getNewValues() { return this.newValues; }
|
||||
|
||||
public static class Context
|
||||
{
|
||||
private NoiseGeneratorOctaves lperlin1;
|
||||
private NoiseGeneratorOctaves lperlin2;
|
||||
private NoiseGeneratorOctaves perlin;
|
||||
private NoiseGeneratorOctaves scale;
|
||||
private NoiseGeneratorOctaves depth;
|
||||
public Context(NoiseGeneratorOctaves lperlin1, NoiseGeneratorOctaves lperlin2, NoiseGeneratorOctaves perlin,
|
||||
NoiseGeneratorOctaves scale, NoiseGeneratorOctaves depth)
|
||||
{
|
||||
this.lperlin1 = lperlin1;
|
||||
this.lperlin2 = lperlin2;
|
||||
this.perlin = perlin;
|
||||
this.scale = scale;
|
||||
this.depth = depth;
|
||||
}
|
||||
public NoiseGeneratorOctaves getLPerlin1() { return lperlin1; }
|
||||
public NoiseGeneratorOctaves getLPerlin2() { return lperlin2; }
|
||||
public NoiseGeneratorOctaves getPerlin() { return perlin; }
|
||||
public NoiseGeneratorOctaves getScale() { return scale; }
|
||||
public NoiseGeneratorOctaves getDepth() { return depth; }
|
||||
public void setLPerlin1(NoiseGeneratorOctaves value) { this.lperlin1 = value; }
|
||||
public void getLPerlin2(NoiseGeneratorOctaves value) { this.lperlin2 = value; }
|
||||
public void getPerlin (NoiseGeneratorOctaves value) { this.perlin = value; }
|
||||
public void getScale (NoiseGeneratorOctaves value) { this.scale = value; }
|
||||
public void getDepth (NoiseGeneratorOctaves value) { this.depth = value; }
|
||||
|
||||
@Override
|
||||
public Context clone(){ return new Context(lperlin1, lperlin2, perlin, scale, depth); }
|
||||
}
|
||||
|
||||
public static class ContextOverworld extends Context
|
||||
{
|
||||
private NoiseGeneratorPerlin height;
|
||||
|
||||
public ContextOverworld(NoiseGeneratorOctaves lperlin1, NoiseGeneratorOctaves lperlin2, NoiseGeneratorOctaves perlin,
|
||||
NoiseGeneratorPerlin height, NoiseGeneratorOctaves scale, NoiseGeneratorOctaves depth)
|
||||
{
|
||||
super(lperlin1, lperlin2, perlin, scale, depth);
|
||||
this.height = height;
|
||||
}
|
||||
@Override
|
||||
public ContextOverworld clone() { return new ContextOverworld(getLPerlin1(), getLPerlin2(), getPerlin(), height, getScale(), getDepth()); }
|
||||
public NoiseGeneratorPerlin getHeight() { return height; }
|
||||
|
||||
public void getHeight (NoiseGeneratorPerlin value) { this.height = value; }
|
||||
}
|
||||
|
||||
public static class ContextEnd extends Context
|
||||
{
|
||||
private NoiseGeneratorPerlin island;
|
||||
public ContextEnd(NoiseGeneratorOctaves lperlin1, NoiseGeneratorOctaves lperlin2, NoiseGeneratorOctaves perlin,
|
||||
NoiseGeneratorOctaves scale, NoiseGeneratorOctaves depth, NoiseGeneratorPerlin field_205478_l)
|
||||
{
|
||||
super(lperlin1, lperlin2, perlin, scale, depth);
|
||||
this.island = field_205478_l;
|
||||
}
|
||||
@Override
|
||||
public ContextEnd clone() { return new ContextEnd(getLPerlin1(), getLPerlin2(), getPerlin(), getScale(), getDepth(), island); }
|
||||
public NoiseGeneratorPerlin getIsland() { return island; }
|
||||
public void getIsland (NoiseGeneratorPerlin value) { this.island = value; }
|
||||
}
|
||||
|
||||
|
||||
public static class ContextHell extends Context
|
||||
{
|
||||
private NoiseGeneratorOctaves perlin2;
|
||||
|
||||
public ContextHell(NoiseGeneratorOctaves lperlin1, NoiseGeneratorOctaves lperlin2, NoiseGeneratorOctaves perlin,
|
||||
NoiseGeneratorOctaves perlin2, NoiseGeneratorOctaves scale, NoiseGeneratorOctaves depth)
|
||||
{
|
||||
super(lperlin1, lperlin2, perlin, scale, depth);
|
||||
this.perlin2 = perlin2;
|
||||
}
|
||||
@Override
|
||||
public ContextHell clone() { return new ContextHell(getLPerlin1(), getLPerlin2(), getPerlin(), perlin2, getScale(), getDepth()); }
|
||||
public NoiseGeneratorOctaves getPerlin2() { return perlin2; }
|
||||
public void getPerlin2 (NoiseGeneratorOctaves value) { this.perlin2 = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Minecraft Forge
|
||||
* Copyright (c) 2016-2018.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation version 2.1
|
||||
* of the License.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
package net.minecraftforge.event.terraingen;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
|
||||
public abstract class TerrainGen
|
||||
{
|
||||
public static <T extends InitNoiseGensEvent.Context> T getModdedNoiseGenerators(IWorld world, Random rand, T original)
|
||||
{
|
||||
InitNoiseGensEvent<T> event = new InitNoiseGensEvent<>(world, rand, original);
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
return event.getNewValues();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* Minecraft Forge
|
||||
* Copyright (c) 2016-2018.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation version 2.1
|
||||
* of the License.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
package net.minecraftforge.event.terraingen;
|
||||
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.biome.provider.BiomeProvider;
|
||||
import net.minecraft.world.gen.layer.GenLayer;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.Cancelable;
|
||||
import net.minecraftforge.eventbus.api.Event;
|
||||
import net.minecraftforge.eventbus.api.Event.HasResult;
|
||||
|
||||
/**
|
||||
* WorldTypeEvent is fired when an event involving the world occurs.<br>
|
||||
* If a method utilizes this {@link Event} as its parameter, the method will
|
||||
* receive every child event of this class.<br>
|
||||
* <br>
|
||||
* {@link #worldType} contains the WorldType of the world this event is occurring in.<br>
|
||||
* <br>
|
||||
* All children of this event are fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br>
|
||||
**/
|
||||
public class WorldTypeEvent extends Event
|
||||
{
|
||||
private final WorldType worldType;
|
||||
|
||||
public WorldTypeEvent(WorldType worldType)
|
||||
{
|
||||
this.worldType = worldType;
|
||||
}
|
||||
|
||||
public WorldType getWorldType()
|
||||
{
|
||||
return worldType;
|
||||
}
|
||||
|
||||
/**
|
||||
* BiomeSize is fired when vanilla Minecraft attempts to generate biomes.<br>
|
||||
* This event is fired during biome generation in
|
||||
* {@link GenLayer#initializeAllBiomeGenerators(long, WorldType, ChunkProviderSettings)}. <br>
|
||||
* <br>
|
||||
* {@link #originalSize} the original size of the Biome. <br>
|
||||
* {@link #newSize} the new size of the biome. Initially set to the {@link #originalSize}. <br>
|
||||
* If {@link #newSize} is set to a new value, that value will be used for the Biome size. <br>
|
||||
* <br>
|
||||
* This event is not {@link Cancelable}.<br>
|
||||
* <br>
|
||||
* This event does not have a result. {@link HasResult} <br>
|
||||
* <br>
|
||||
* This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br>
|
||||
**/
|
||||
public static class BiomeSize extends WorldTypeEvent
|
||||
{
|
||||
private final int originalSize;
|
||||
private int newSize;
|
||||
|
||||
public BiomeSize(WorldType worldType, int original)
|
||||
{
|
||||
super(worldType);
|
||||
originalSize = original;
|
||||
setNewSize(original);
|
||||
}
|
||||
|
||||
public int getOriginalSize()
|
||||
{
|
||||
return originalSize;
|
||||
}
|
||||
|
||||
public int getNewSize()
|
||||
{
|
||||
return newSize;
|
||||
}
|
||||
|
||||
public void setNewSize(int newSize)
|
||||
{
|
||||
this.newSize = newSize;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* InitBiomeGens is fired when vanilla Minecraft attempts to initialize the biome providers.<br>
|
||||
* This event is fired just during biome provider initialization in
|
||||
* {@link BiomeProvider#BiomeProvider(long, WorldType, String)}. <br>
|
||||
* <br>
|
||||
* {@link #seed} the seed of the world. <br>
|
||||
* {@link #originalBiomeGens} the array of GenLayers original intended for this Biome generation. <br>
|
||||
* {@link #newBiomeGens} the array of GenLayers that will now be used for this Biome generation. <br>
|
||||
* If {@link #newBiomeGens} is set to a new value, that value will be used for the Biome generator. <br>
|
||||
* <br>
|
||||
* This event is not {@link Cancelable}.<br>
|
||||
* <br>
|
||||
* This event does not have a result. {@link HasResult} <br>
|
||||
* <br>
|
||||
* This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br>
|
||||
**/
|
||||
public static class InitBiomeGens extends WorldTypeEvent
|
||||
{
|
||||
private final long seed;
|
||||
private final GenLayer[] originalBiomeGens;
|
||||
private GenLayer[] newBiomeGens;
|
||||
|
||||
public InitBiomeGens(WorldType worldType, long seed, GenLayer[] original)
|
||||
{
|
||||
super(worldType);
|
||||
this.seed = seed;
|
||||
originalBiomeGens = original;
|
||||
setNewBiomeGens(original.clone());
|
||||
}
|
||||
|
||||
public long getSeed()
|
||||
{
|
||||
return seed;
|
||||
}
|
||||
|
||||
public GenLayer[] getOriginalBiomeGens()
|
||||
{
|
||||
return originalBiomeGens;
|
||||
}
|
||||
|
||||
public GenLayer[] getNewBiomeGens()
|
||||
{
|
||||
return newBiomeGens;
|
||||
}
|
||||
|
||||
public void setNewBiomeGens(GenLayer[] newBiomeGens)
|
||||
{
|
||||
this.newBiomeGens = newBiomeGens;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,22 +23,28 @@ import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
import net.minecraft.entity.monster.EntityZombieVillager;
|
||||
import net.minecraftforge.fml.RegistryObject;
|
||||
import net.minecraftforge.registries.ForgeRegistryEntry;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import org.apache.commons.lang3.Validate;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
|
||||
import net.minecraft.entity.monster.EntityZombieVillager;
|
||||
import net.minecraft.entity.passive.EntityVillager;
|
||||
import net.minecraft.entity.passive.EntityVillager.ITradeList;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.registry.RegistryNamespaced;
|
||||
import net.minecraft.world.gen.feature.structure.StructurePiece;
|
||||
import net.minecraft.world.gen.feature.structure.VillagePieces;
|
||||
import net.minecraft.world.gen.feature.structure.VillagePieces.PieceWeight;
|
||||
import net.minecraft.world.gen.feature.structure.VillagePieces.Village;
|
||||
import net.minecraftforge.fml.RegistryObject;
|
||||
import net.minecraftforge.registries.ForgeRegistryEntry;
|
||||
import net.minecraftforge.registries.GameData;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* Registry for villager trading control
|
||||
*/
|
||||
@@ -47,43 +53,36 @@ public class VillagerRegistry
|
||||
|
||||
public static final RegistryObject<VillagerProfession> FARMER = RegistryObject.of("minecraft:farmer", ()->VillagerProfession.class);
|
||||
private static final VillagerRegistry INSTANCE = new VillagerRegistry();
|
||||
/* TODO village creation
|
||||
private Map<Class<?>, IVillageCreationHandler> villageCreationHandlers = Maps.newHashMap();
|
||||
*/
|
||||
|
||||
private VillagerRegistry()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Allow access to the {@link net.minecraft.world.gen.structure.StructureVillagePieces} array controlling new village
|
||||
* creation so you can insert your own new village pieces
|
||||
*
|
||||
* @author cpw
|
||||
*//*
|
||||
|
||||
*/
|
||||
public interface IVillageCreationHandler
|
||||
{
|
||||
*/
|
||||
/**
|
||||
/**
|
||||
* Called when {@link net.minecraft.world.gen.structure.MapGenVillage} is creating a new village
|
||||
*
|
||||
* @param random
|
||||
* @param i
|
||||
*//*
|
||||
*/
|
||||
VillagePieces.PieceWeight getVillagePieceWeight(Random random, int i);
|
||||
|
||||
StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int i);
|
||||
|
||||
*/
|
||||
/**
|
||||
/**
|
||||
* The class of the root structure component to add to the village
|
||||
*//*
|
||||
|
||||
*/
|
||||
Class<?> getComponentClass();
|
||||
|
||||
|
||||
*/
|
||||
/**
|
||||
/**
|
||||
* Build an instance of the village component {@link net.minecraft.world.gen.structure.StructureVillagePieces}
|
||||
*
|
||||
* @param villagePiece
|
||||
@@ -95,23 +94,21 @@ public class VillagerRegistry
|
||||
* @param p3
|
||||
* @param facing
|
||||
* @param p5
|
||||
*//*
|
||||
|
||||
Village buildComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List<StructureComponent> pieces, Random random, int p1,
|
||||
*/
|
||||
Village buildComponent(VillagePieces.PieceWeight villagePiece, VillagePieces.Start startPiece, List<StructurePiece> pieces, Random random, int p1,
|
||||
int p2, int p3, EnumFacing facing, int p5);
|
||||
}
|
||||
*/
|
||||
|
||||
public static VillagerRegistry instance()
|
||||
{
|
||||
return INSTANCE;
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Register a new village creation handler
|
||||
*
|
||||
* @param handler
|
||||
*//*
|
||||
|
||||
*/
|
||||
public void registerVillageCreationHandler(IVillageCreationHandler handler)
|
||||
{
|
||||
villageCreationHandlers.put(handler.getComponentClass(), handler);
|
||||
@@ -119,19 +116,19 @@ public class VillagerRegistry
|
||||
|
||||
public static void addExtraVillageComponents(List<PieceWeight> list, Random random, int i)
|
||||
{
|
||||
List<StructureVillagePieces.PieceWeight> parts = list;
|
||||
List<VillagePieces.PieceWeight> parts = list;
|
||||
for (IVillageCreationHandler handler : instance().villageCreationHandlers.values())
|
||||
{
|
||||
parts.add(handler.getVillagePieceWeight(random, i));
|
||||
}
|
||||
}
|
||||
|
||||
public static Village getVillageComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List<StructureComponent> pieces, Random random,
|
||||
public static Village getVillageComponent(VillagePieces.PieceWeight villagePiece, VillagePieces.Start startPiece, List<StructurePiece> pieces, Random random,
|
||||
int p1, int p2, int p3, EnumFacing facing, int p5)
|
||||
{
|
||||
return instance().villageCreationHandlers.get(villagePiece.villagePieceClass).buildComponent(villagePiece, startPiece, pieces, random, p1, p2, p3, facing, p5);
|
||||
}
|
||||
*/
|
||||
|
||||
RegistryNamespaced<ResourceLocation, VillagerProfession> REGISTRY = GameData.getWrapper(VillagerProfession.class);
|
||||
|
||||
private void register(VillagerProfession prof, int id)
|
||||
|
||||
Reference in new issue
Block a user