Added CreateSpawnPosition event Closes #1053

This commit is contained in:
Lex Manos committed 2014-12-07 01:52:17 -08:00
1 parent 9cf9d6a8e8
commit 877ba864e7
3 files changed
+44 -14

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@@ -21,6 +21,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.storage.IPlayerFileData;
import net.minecraft.world.storage.SaveHandler;
@@ -240,4 +241,9 @@ public class ForgeEventFactory
*/
MinecraftForge.EVENT_BUS.post(new ExplosionEvent.Detonate(world, explosion, list));
}
public static boolean onCreateWorldSpawn(World world, WorldSettings settings)
{
return MinecraftForge.EVENT_BUS.post(new WorldEvent.CreateSpawnPosition(world, settings));
}
}
@@ -5,13 +5,14 @@ import java.util.List;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.world.World;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.biome.BiomeGenBase.SpawnListEntry;
import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event;
/**
* WorldEvent is fired when an event involving the world occurs.<br>
* If a method utilizes this {@link Event} as its parameter, the method will
* If a method utilizes this {@link Event} as its parameter, the method will
* receive every child event of this class.<br>
* <br>
* {@link #world} contains the World this event is occuring in.<br>
@@ -31,8 +32,8 @@ public class WorldEvent extends Event
* WorldEvent.Load is fired when Minecraft loads a world.<br>
* This event is fired when a world is loaded in
* WorldClient#WorldClient(NetHandlerPlayClient, WorldSettings, int, EnumDifficulty, Profiler),
* MinecraftServer#loadAllWorlds(String, String, long, WorldType, String),
* DimensionManager#initDimension(int),
* MinecraftServer#loadAllWorlds(String, String, long, WorldType, String),
* DimensionManager#initDimension(int),
* and ForgeInternalHandler#onDimensionLoad(Load). <br>
* <br>
* This event is not {@link Cancelable}.<br>
@@ -49,10 +50,10 @@ public class WorldEvent extends Event
/**
* WorldEvent.Unload is fired when Minecraft unloads a world.<br>
* This event is fired when a world is unloaded in
* Minecraft#loadWorld(WorldClient, String),
* MinecraftServer#deleteWorldAndStopServer(),
* MinecraftServer#stopServer(),
* DimensionManager#unloadWorlds(Hashtable<Integer, long[]>),
* Minecraft#loadWorld(WorldClient, String),
* MinecraftServer#deleteWorldAndStopServer(),
* MinecraftServer#stopServer(),
* DimensionManager#unloadWorlds(Hashtable<Integer, long[]>),
* ForgeInternalHandler#onDimensionUnload(Unload). <br>
* <br>
* This event is not {@link Cancelable}.<br>
@@ -69,7 +70,7 @@ public class WorldEvent extends Event
/**
* WorldEvent.Save is fired when Minecraft saves a world.<br>
* This event is fired when a world is saved in
* WorldServer#saveAllChunks(boolean, IProgressUpdate),
* WorldServer#saveAllChunks(boolean, IProgressUpdate),
* ForgeInternalHandler#onDimensionSave(Save). <br>
* <br>
* This event is not {@link Cancelable}.<br>
@@ -113,4 +114,19 @@ public class WorldEvent extends Event
}
}
}
/**
* Called by WorldServer when it attempts to create a spawnpoint for a dimension.
* Canceling the event will prevent the vanilla code from running.
*/
@Cancelable
public static class CreateSpawnPosition extends WorldEvent
{
public final WorldSettings settings;
public CreateSpawnPosition(World world, WorldSettings ws)
{
super(world);
this.settings = ws;
}
}
}