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Fix BlockFluidBase having collision. Closes #2932
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@@ -643,8 +643,8 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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}
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@Override
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public AxisAlignedBB getSelectedBoundingBox(IBlockState blockState, World worldIn, BlockPos pos)
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos)
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{
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return null;
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return NULL_AABB;
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}
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}
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