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[1.20.x] Make common config screen registration tasks easier (#9884)
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@@ -13,10 +13,30 @@ import net.minecraftforge.forgespi.language.IModInfo;
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import java.util.Optional;
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import java.util.function.BiFunction;
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import java.util.function.Function;
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public class ConfigScreenHandler
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{
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public record ConfigScreenFactory(BiFunction<Minecraft, Screen, Screen> screenFunction) implements IExtensionPoint<ConfigScreenFactory> {}
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/**
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* @param screenFunction A function that takes the {@link Minecraft} client instance and the mods screen as
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* arguments and returns your config screen to show when the player clicks the config button
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* for your mod on the mods screen.
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* <p>You should call {@link Minecraft#setScreen(Screen)} with the provided client instance
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* and mods screen for the action of your close button.</p>
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*/
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public record ConfigScreenFactory(BiFunction<Minecraft, Screen, Screen> screenFunction) implements IExtensionPoint<ConfigScreenFactory> {
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/**
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* @param screenFunction A function that takes the mods screen as an argument and returns your config screen to
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* show when the player clicks the config button for your mod on the mods screen.
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* <p>You should call {@link Minecraft#setScreen(Screen)} with the provided mods screen
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* for the action of your close button, using {@link Screen#minecraft} to get the client
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* instance.</p>
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*/
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public ConfigScreenFactory(Function<Screen, Screen> screenFunction) {
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this((mcClient, modsScreen) -> screenFunction.apply(modsScreen));
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}
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}
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public static Optional<BiFunction<Minecraft, Screen, Screen>> getScreenFactoryFor(IModInfo selectedMod)
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{
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return ModList.get().getModContainerById(selectedMod.getModId()).
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@@ -5,10 +5,16 @@
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package net.minecraftforge.common;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.screens.Screen;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.ClientCommandHandler;
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import net.minecraftforge.client.ConfigScreenHandler;
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import net.minecraftforge.eventbus.api.BusBuilder;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.fml.ModLoadingContext;
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import net.minecraftforge.fml.config.IConfigSpec;
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import net.minecraftforge.fml.config.ModConfig;
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import net.minecraftforge.fml.loading.FMLEnvironment;
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import net.minecraftforge.network.DualStackUtils;
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import net.minecraftforge.versions.forge.ForgeVersion;
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@@ -17,6 +23,11 @@ import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.Marker;
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import org.apache.logging.log4j.MarkerManager;
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import java.util.Optional;
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import java.util.function.BiFunction;
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import java.util.function.Function;
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import java.util.function.Supplier;
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public class MinecraftForge
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{
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/**
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@@ -46,6 +57,36 @@ public class MinecraftForge
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DualStackUtils.initialise();
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}
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/**
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* Register a config screen for the active mod container.
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* @param screenFunction A function that takes the mods screen as an argument and returns your config screen to
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* show when the player clicks the config button for your mod on the mods screen.
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* <p>You should call {@link Minecraft#setScreen(Screen)} with the provided mods screen for the
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* action of your close button, using {@link Screen#minecraft} to get the client instance.</p>
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* @see ModLoadingContext#registerExtensionPoint(Class, Supplier)
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* @see ModLoadingContext#registerConfig(ModConfig.Type, IConfigSpec)
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*/
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public static void registerConfigScreen(Function<Screen, Screen> screenFunction) {
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registerConfigScreen((mcClient, modsScreen) -> screenFunction.apply(modsScreen));
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}
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/**
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* Register a config screen for the active mod container.
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* @param screenFunction A function that takes the {@link Minecraft} client instance and the mods screen as
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* arguments and returns your config screen to show when the player clicks the config button
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* for your mod on the mods screen.
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* <p>You should call {@link Minecraft#setScreen(Screen)} with the provided client instance
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* and mods screen for the action of your close button.</p>
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* @see ModLoadingContext#registerExtensionPoint(Class, Supplier)
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* @see ModLoadingContext#registerConfig(ModConfig.Type, IConfigSpec)
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*/
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public static void registerConfigScreen(BiFunction<Minecraft, Screen, Screen> screenFunction) {
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ModLoadingContext.get().registerExtensionPoint(
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ConfigScreenHandler.ConfigScreenFactory.class,
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() -> new ConfigScreenHandler.ConfigScreenFactory(screenFunction)
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);
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}
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/*
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public static void preloadCrashClasses(ASMDataTable table, String modID, Set<String> classes)
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{
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