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Fix up entity spawning - hopefully they won't warp anymore.
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@@ -278,7 +278,7 @@ public class FMLClientHandler implements IFMLSidedHandler
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}
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entity.field_70157_k = packet.entityId;
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entity.func_70056_a(packet.scaledX, packet.scaledY, packet.scaledZ, packet.scaledYaw, packet.scaledPitch, 1);
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entity.func_70012_b(packet.scaledX, packet.scaledY, packet.scaledZ, packet.scaledYaw, packet.scaledPitch);
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if (entity instanceof EntityLiving)
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{
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