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Fixed random offset not working properly for flatly-lit models.
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3c08c104cc
commit
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3 files changed
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@@ -35,11 +35,15 @@ public class BlockInfo
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public void updateShift()
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{
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shx = shy = shz = 0;
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updateShift(false);
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}
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public void updateShift(boolean ignoreY)
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{
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long rand = 0;
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if(block.getOffsetType() != EnumOffsetType.NONE)
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{
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rand = MathHelper.getPositionRandom(blockPos);
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rand = MathHelper.getCoordinateRandom(blockPos.getX(), ignoreY ? 0 : blockPos.getY(), blockPos.getZ());
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shx = ((float)((rand >> 16) & 0xF) / 0xF - .5f) * .5f;
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shz = ((float)((rand >> 24) & 0xF) / 0xF - .5f) * .5f;
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if(block.getOffsetType() == EnumOffsetType.XYZ)
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@@ -68,6 +72,7 @@ public class BlockInfo
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this.blockPos = blockPos;
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cachedTint = -1;
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cachedMultiplier = -1;
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shx = shy = shz = 0;
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}
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private float combine(int c, int s1, int s2, int s3)
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@@ -243,6 +243,6 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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public void updateBlockInfo()
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{
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blockInfo.updateShift();
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blockInfo.updateShift(true);
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}
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}
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@@ -154,7 +154,7 @@ public class VertexLighterSmoothAo extends VertexLighterFlat
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@Override
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public void updateBlockInfo()
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{
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super.updateBlockInfo();
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blockInfo.updateShift(false);
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blockInfo.updateLightMatrix();
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}
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}
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