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Provide access to the blockstate in BucketPickup#getPickupSound for multiply-logged blocks (#8357)
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2021.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.common.extensions;
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import java.util.Optional;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.level.block.BucketPickup;
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import net.minecraft.world.level.block.state.BlockState;
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public interface IForgeBucketPickup
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{
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private BucketPickup self()
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{
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return (BucketPickup) this;
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}
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/**
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* State sensitive variant of {@link BucketPickup#getPickupSound()}.
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*
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* Override to change the pickup sound based on the {@link BlockState} of the object being picked up.
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*
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* @param state State
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*
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* @return Sound event for pickup sound or empty if there isn't a pickup sound.
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*/
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default Optional<SoundEvent> getPickupSound(BlockState state)
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{
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return self().getPickupSound();
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}
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}
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