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Add EnumHand and ItemStack to BonemealEvent (#3736)
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@@ -361,9 +361,18 @@ public class ForgeEventFactory
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return 0;
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}
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/**
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* @deprecated Use {@link #onApplyBonemeal(EntityPlayer, World, BlockPos, IBlockState, ItemStack, EnumHand)} instead.
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*/
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@Deprecated
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public static int onApplyBonemeal(EntityPlayer player, World world, BlockPos pos, IBlockState state, ItemStack stack)
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{
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BonemealEvent event = new BonemealEvent(player, world, pos, state);
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return onApplyBonemeal(player, world, pos, state, stack, null);
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}
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public static int onApplyBonemeal(@Nonnull EntityPlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState state, @Nonnull ItemStack stack, @Nullable EnumHand hand)
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{
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BonemealEvent event = new BonemealEvent(player, world, pos, state, hand, stack);
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if (MinecraftForge.EVENT_BUS.post(event)) return -1;
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if (event.getResult() == Result.ALLOW)
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{
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@@ -23,9 +23,14 @@ import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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/**
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* This event is called when a player attempts to use Bonemeal on a block.
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* It can be canceled to completely prevent any further processing.
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@@ -43,13 +48,27 @@ public class BonemealEvent extends PlayerEvent
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private final World world;
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private final BlockPos pos;
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private final IBlockState block;
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private final EnumHand hand;
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private final ItemStack stack;
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/**
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* @deprecated Use {@link #BonemealEvent(EntityPlayer, World, BlockPos, IBlockState, EnumHand, ItemStack)} instead.
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*/
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@Deprecated
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public BonemealEvent(EntityPlayer player, World world, BlockPos pos, IBlockState block)
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{
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this(player, world, pos, block, null, ItemStack.EMPTY);
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}
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public BonemealEvent(@Nonnull EntityPlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState block, @Nullable EnumHand hand,
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@Nonnull ItemStack stack)
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{
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super(player);
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this.world = world;
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this.pos = pos;
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this.block = block;
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this.hand = hand;
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this.stack = stack;
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}
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public World getWorld()
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@@ -66,4 +85,16 @@ public class BonemealEvent extends PlayerEvent
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{
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return block;
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}
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@Nullable
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public EnumHand getHand()
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{
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return hand;
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}
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@Nonnull
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public ItemStack getStack()
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{
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return stack;
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}
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}
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