Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838

This commit is contained in:
Lex Manos committed 2014-04-02 18:33:13 -07:00
1 parent 33bf2c8a69
commit 5f62afb5f2
3 files changed
+61 -2

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@@ -3,7 +3,6 @@ package net.minecraftforge.common;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import cpw.mods.fml.common.eventhandler.Event;
import cpw.mods.fml.relauncher.ReflectionHelper;
import net.minecraft.block.Block;
@@ -14,6 +13,8 @@ import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerRepair;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemAxe;
import net.minecraft.item.ItemPickaxe;
@@ -33,6 +34,7 @@ import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.World;
import net.minecraft.world.WorldSettings.GameType;
import net.minecraftforge.event.AnvilUpdateEvent;
import net.minecraftforge.event.ServerChatEvent;
import net.minecraftforge.event.entity.item.ItemTossEvent;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
@@ -423,4 +425,15 @@ public class ForgeHooks
}
return event;
}
public static boolean onAnvilChange(ContainerRepair container, ItemStack left, ItemStack right, IInventory outputSlot, String name, int baseCost)
{
AnvilUpdateEvent e = new AnvilUpdateEvent(left, right, name, baseCost);
if (MinecraftForge.EVENT_BUS.post(e)) return false;
if (e.output == null) return true;
outputSlot.setInventorySlotContents(0, e.output);
container.maximumCost = e.cost;
return false;
}
}
@@ -0,0 +1,30 @@
package net.minecraftforge.event;
import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event;
import net.minecraft.item.ItemStack;
/**
*
* AnvilUpdateEvent is fired when a player places items in both the left and right slots of a anvil.
* If the event is canceled, vanilla behavior will not run, and the output will be set to null.
* If the event is not canceled, but the output is not null, it will set the output and not run vanilla behavior.
* if the output is null, and the event is not canceled, vanilla behavior will execute.
*/
@Cancelable
public class AnvilUpdateEvent extends Event
{
public final ItemStack left; // The left side of the input
public final ItemStack right; // The right side of the input
public final String name; // The name to set the item, if the user specified one.
public ItemStack output; // Set this to set the output stack
public int cost; // The base cost, set this to change it if output != null
public AnvilUpdateEvent(ItemStack left, ItemStack right, String name, int cost)
{
this.left = left;
this.right = right;
this.name = name;
this.cost = cost;
}
}