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[1.19] Allow custom outline rendering on EntityRenderers and BlockEntityRenderers (#8938)
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@@ -9,6 +9,7 @@ import net.minecraft.client.renderer.BlockEntityWithoutLevelRenderer;
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import net.minecraft.client.resources.model.BakedModel;
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import net.minecraft.network.Connection;
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import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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@@ -174,4 +175,15 @@ public interface IForgeBlockEntity extends ICapabilitySerializable<CompoundTag>
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{
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return ModelData.EMPTY;
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}
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/**
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* Returns whether this {@link BlockEntity} has custom outline rendering behavior.
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*
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* @param player the local player currently viewing this {@code BlockEntity}
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* @return {@code true} to enable outline processing
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*/
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default boolean hasCustomOutlineRendering(Player player)
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{
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return false;
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}
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}
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@@ -12,6 +12,7 @@ import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.ai.attributes.AttributeInstance;
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import net.minecraft.world.entity.boss.enderdragon.EnderDragon;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.entity.Entity;
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@@ -410,4 +411,17 @@ public interface IForgeEntity extends ICapabilitySerializable<CompoundTag>
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{
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return type.getSound(self(), action);
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}
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/**
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* Returns whether this {@link Entity} has custom outline rendering behavior which does
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* not use the existing automatic outline rendering based on {@link Entity#isCurrentlyGlowing()}
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* and the entity's team color.
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*
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* @param player the local player currently viewing this {@code Entity}
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* @return {@code true} to enable outline processing
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*/
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default boolean hasCustomOutlineRendering(Player player)
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{
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return false;
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}
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}
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