Introducing a new standardized energy capability system.

Heavily inspired by the old RedstoneFlux API developed by King Lemming and Team CoFH.
This commit is contained in:
LexManos committed 2016-09-12 14:47:59 -07:00
1 parent 5964bf8cb2
commit 45097fed0c
4 files changed
+183

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@@ -54,6 +54,7 @@ import net.minecraftforge.common.config.Configuration;
import net.minecraftforge.common.config.Property;
import net.minecraftforge.common.model.animation.CapabilityAnimation;
import net.minecraftforge.common.network.ForgeNetworkHandler;
import net.minecraftforge.energy.CapabilityEnergy;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.items.CapabilityItemHandler;
@@ -401,6 +402,7 @@ public class ForgeModContainer extends DummyModContainer implements WorldAccessC
CapabilityItemHandler.register();
CapabilityFluidHandler.register();
CapabilityAnimation.register();
CapabilityEnergy.register();
MinecraftForge.EVENT_BUS.register(MinecraftForge.INTERNAL_HANDLER);
ForgeChunkManager.captureConfig(evt.getModConfigurationDirectory());
MinecraftForge.EVENT_BUS.register(this);
@@ -0,0 +1,43 @@
package net.minecraftforge.energy;
import java.util.concurrent.Callable;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagInt;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.capabilities.*;
import net.minecraftforge.common.capabilities.Capability.IStorage;
public class CapabilityEnergy
{
@CapabilityInject(IEnergyStorage.class)
public static Capability<IEnergyStorage> ENERGY = null;
public static void register()
{
CapabilityManager.INSTANCE.register(IEnergyStorage.class, new IStorage<IEnergyStorage>()
{
@Override
public NBTBase writeNBT(Capability<IEnergyStorage> capability, IEnergyStorage instance, EnumFacing side)
{
return new NBTTagInt(instance.getEnergyStored());
}
@Override
public void readNBT(Capability<IEnergyStorage> capability, IEnergyStorage instance, EnumFacing side, NBTBase nbt)
{
if (!(instance instanceof EnergyStorage))
throw new IllegalArgumentException("Can not deserialize to an instance that isn't the default implementation");
((EnergyStorage)instance).energy = ((NBTTagInt)nbt).getInt();
}
},
new Callable<IEnergyStorage>()
{
@Override
public IEnergyStorage call() throws Exception
{
return new EnergyStorage(1000);
}
});
}
}
@@ -0,0 +1,80 @@
package net.minecraftforge.energy;
/**
* Reference implementation of {@link IEnergyStorage}. Use/extend this or implement your own.
*
* Derived from the Redstone Flux power system designed by King Lemming and originally utilized in Thermal Expansion and related mods.
* Created with consent and permission of King Lemming and Team CoFH. Released with permission under LGPL 2.1 when bundled with Forge.
*/
public class EnergyStorage implements IEnergyStorage
{
protected int energy;
protected int capacity;
protected int maxReceive;
protected int maxExtract;
public EnergyStorage(int capacity)
{
this(capacity, capacity, capacity);
}
public EnergyStorage(int capacity, int maxTransfer)
{
this(capacity, maxTransfer, maxTransfer);
}
public EnergyStorage(int capacity, int maxReceive, int maxExtract)
{
this.capacity = capacity;
this.maxReceive = maxReceive;
this.maxExtract = maxExtract;
}
@Override
public int receiveEnergy(int maxReceive, boolean simulate)
{
if (!canReceive())
return 0;
int energyReceived = Math.min(capacity - energy, Math.min(this.maxReceive, maxReceive));
if (!simulate)
energy += energyReceived;
return energyReceived;
}
@Override
public int extractEnergy(int maxExtract, boolean simulate)
{
if (!canExtract())
return 0;
int energyExtracted = Math.min(energy, Math.min(this.maxExtract, maxExtract));
if (!simulate)
energy -= energyExtracted;
return energyExtracted;
}
@Override
public int getEnergyStored()
{
return energy;
}
@Override
public int getMaxEnergyStored()
{
return capacity;
}
@Override
public boolean canExtract()
{
return this.maxExtract > 0;
}
@Override
public boolean canReceive()
{
return this.maxReceive > 0;
}
}
@@ -0,0 +1,58 @@
package net.minecraftforge.energy;
/**
* An energy storage is the unit of interaction with Energy inventories.
* <p>
* A reference implementation can be found at {@link EnergyStorage}.
*
* Derived from the Redstone Flux power system designed by King Lemming and originally utilized in Thermal Expansion and related mods.
* Created with consent and permission of King Lemming and Team CoFH. Released with permission under LGPL 2.1 when bundled with Forge.
*
*/
public interface IEnergyStorage
{
/**
* Adds energy to the storage. Returns quantity of energy that was accepted.
*
* @param maxReceive
* Maximum amount of energy to be inserted.
* @param simulate
* If TRUE, the insertion will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) accepted by the storage.
*/
int receiveEnergy(int maxReceive, boolean simulate);
/**
* Removes energy from the storage. Returns quantity of energy that was removed.
*
* @param maxExtract
* Maximum amount of energy to be extracted.
* @param simulate
* If TRUE, the extraction will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) extracted from the storage.
*/
int extractEnergy(int maxExtract, boolean simulate);
/**
* Returns the amount of energy currently stored.
*/
int getEnergyStored();
/**
* Returns the maximum amount of energy that can be stored.
*/
int getMaxEnergyStored();
/**
* Returns if this storage can have energy extracted.
* If this is false, then any calls to extractEnergy will return 0.
*/
boolean canExtract();
/**
* Used to determine if this storage can receive energy.
* If this is false, then any calls to receiveEnergy will return 0.
*/
boolean canReceive();
}