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Remove WorldLoad tick from modloader mods- too early. *sigh*
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@@ -48,10 +48,6 @@ public abstract class BaseMod implements cpw.mods.fml.common.modloader.BaseMod
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return onTickInGame((Float) data[0], mc);
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} else if (((tickEnd && tick==TickType.WORLDGUI) || (tickEnd && tick==TickType.GUI))) {
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return onTickInGUI((Float) data[0], mc, (GuiScreen)data[1]);
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} else if (tick == TickType.WORLDLOAD && hasWorld) {
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return onTickInGame(0.0f, mc);
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} else if (tick == TickType.GUILOAD) {
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return onTickInGUI(0.0f, mc, mc.field_6313_p);
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}
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return true;
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}
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