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Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient.
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@@ -83,7 +83,7 @@ public class ItemTileDebug
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@SubscribeEvent
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public void onModelBakeEvent(ModelBakeEvent event)
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{
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event.modelManager.getBlockModelShapes().registerBuiltInBlocks(TestBlock.instance);
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event.getModelManager().getBlockModelShapes().registerBuiltInBlocks(TestBlock.instance);
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}
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}
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