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Remove remaining deprecations, improve a few patch comments
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@@ -39,13 +39,6 @@ public final class ItemTextureQuadConverter
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// non-instantiable
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}
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/** @deprecated use {@link #convertTexture(VertexFormat, TRSRTransformation, TextureAtlasSprite, TextureAtlasSprite, float, EnumFacing, int, int)}*/
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@Deprecated // TODO: remove
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public static List<UnpackedBakedQuad> convertTexture(VertexFormat format, TRSRTransformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, EnumFacing facing, int color)
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{
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return convertTexture(format, transform, template, sprite, z, facing, color, -1);
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}
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/**
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* Takes a texture and converts it into BakedQuads.
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* The conversion is done by scanning the texture horizontally and vertically and creating "strips" of the texture.
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@@ -67,13 +60,6 @@ public final class ItemTextureQuadConverter
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return horizontal.size() >= vertical.size() ? horizontal : vertical;
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}
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/** @deprecated use {@link #convertTextureHorizontal(VertexFormat, TRSRTransformation, TextureAtlasSprite, TextureAtlasSprite, float, EnumFacing, int, int)} */
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@Deprecated // TODO: remove
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public static List<UnpackedBakedQuad> convertTextureHorizontal(VertexFormat format, TRSRTransformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, EnumFacing facing, int color)
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{
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return convertTextureHorizontal(format, transform, template, sprite, z, facing, color, -1);
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}
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/**
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* Scans a texture and converts it into a list of horizontal strips stacked on top of each other.
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* The height of the strips is as big as possible.
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@@ -145,13 +131,6 @@ public final class ItemTextureQuadConverter
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return quads;
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}
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/** @deprecated use {@link #convertTextureVertical(VertexFormat, TRSRTransformation, TextureAtlasSprite, TextureAtlasSprite, float, EnumFacing, int, int)} */
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@Deprecated // TODO: remove
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public static List<UnpackedBakedQuad> convertTextureVertical(VertexFormat format, TRSRTransformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, EnumFacing facing, int color)
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{
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return convertTextureVertical(format, transform, template, sprite, z, facing, color, -1);
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}
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/**
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* Scans a texture and converts it into a list of vertical strips stacked next to each other from left to right.
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* The width of the strips is as big as possible.
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@@ -228,13 +207,6 @@ public final class ItemTextureQuadConverter
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return (color >> 24 & 255) / 255f > 0.1f;
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}
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/** @deprecated use {@link #genQuad(VertexFormat, TRSRTransformation, float, float, float, float, float, TextureAtlasSprite, EnumFacing, int, int)} */
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@Deprecated // TODO: remove
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public static UnpackedBakedQuad genQuad(VertexFormat format, TRSRTransformation transform, float x1, float y1, float x2, float y2, float z, TextureAtlasSprite sprite, EnumFacing facing, int color)
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{
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return genQuad(format, transform, x1, y1, x2, y2, z, sprite, facing, color, -1);
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}
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/**
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* Generates a Front/Back quad for an itemmodel. Therefore only supports facing NORTH and SOUTH.
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* Coordinates are [0,16] to match the usual coordinates used in TextureAtlasSprites
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@@ -571,7 +571,6 @@ public interface IForgeBlockState
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return getBlockState().getBlock().rotate(getBlockState(), world, pos, direction);
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}
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/**
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* Determines the amount of enchanting power this block can provide to an enchanting table.
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* @param world The World
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@@ -93,12 +93,6 @@ public final class AnimationStateMachine implements IAnimationStateMachine
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}
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});
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@Deprecated
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public AnimationStateMachine(ImmutableMap<String, ITimeValue> parameters, ImmutableMap<String, IClip> clips, ImmutableList<String> states, ImmutableMap<String, String> transitions, String startState)
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{
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this(parameters, clips, states, ImmutableMultimap.copyOf(Multimaps.newSetMultimap(Maps.transformValues(transitions, ImmutableSet::of), Sets::newHashSet)), startState);
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}
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public AnimationStateMachine(ImmutableMap<String, ITimeValue> parameters, ImmutableMap<String, IClip> clips, ImmutableList<String> states, ImmutableMultimap<String, String> transitions, String startState)
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{
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this.parameters = parameters;
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@@ -194,9 +194,6 @@ public class BlockEvent extends Event
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}
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public EntityPlayer getPlayer() { return player; }
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@Nonnull
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@Deprecated
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public ItemStack getItemInHand() { return player.getHeldItem(hand); }
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public BlockSnapshot getBlockSnapshot() { return blockSnapshot; }
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public IBlockState getPlacedBlock() { return placedBlock; }
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public IBlockState getPlacedAgainst() { return placedAgainst; }
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