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Fix the rand given to PopulateChunkEvent (#2834)
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@@ -3,6 +3,7 @@ package net.minecraftforge.event;
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import java.io.File;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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@@ -525,9 +526,19 @@ public class ForgeEventFactory
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return event.getResult() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY;
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}
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/**
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* @deprecated Use {@link #onChunkPopulate(boolean, IChunkGenerator, World, Random, int, int, boolean)}<br>
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* The Random param should not be world.rand, it should be the same chunk-position-seeded rand used by the Chunk Provider.
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*/
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@Deprecated
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public static void onChunkPopulate(boolean pre, IChunkGenerator gen, World world, int x, int z, boolean hasVillageGenerated)
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{
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MinecraftForge.EVENT_BUS.post(pre ? new PopulateChunkEvent.Pre(gen, world, world.rand, x, z, hasVillageGenerated) : new PopulateChunkEvent.Post(gen, world, world.rand, x, z, hasVillageGenerated));
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}
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public static void onChunkPopulate(boolean pre, IChunkGenerator gen, World world, Random rand, int x, int z, boolean hasVillageGenerated)
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{
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MinecraftForge.EVENT_BUS.post(pre ? new PopulateChunkEvent.Pre(gen, world, rand, x, z, hasVillageGenerated) : new PopulateChunkEvent.Post(gen, world, rand, x, z, hasVillageGenerated));
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}
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}
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