From 340d332e19a6d0200bbe1ad90683c2f3e35cb00c Mon Sep 17 00:00:00 2001 From: Jonathan Colmenares Date: Mon, 17 Jul 2023 12:45:45 -0400 Subject: [PATCH] Fix parameter names in IForgeDimensionSpecialEffects.adjustLightmapColors to better describe what they are. (#9658) --- .../IForgeDimensionSpecialEffects.java | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/main/java/net/minecraftforge/client/extensions/IForgeDimensionSpecialEffects.java b/src/main/java/net/minecraftforge/client/extensions/IForgeDimensionSpecialEffects.java index c2161e328b..0674673195 100644 --- a/src/main/java/net/minecraftforge/client/extensions/IForgeDimensionSpecialEffects.java +++ b/src/main/java/net/minecraftforge/client/extensions/IForgeDimensionSpecialEffects.java @@ -67,15 +67,15 @@ public interface IForgeDimensionSpecialEffects * Allows for manipulating the coloring of the lightmap texture. * Will be called for each 16*16 combination of sky/block light values. * - * @param level The current level (client-side). - * @param partialTicks Progress between ticks. - * @param skyDarken Current darkness of the sky. - * @param skyLight Sky light brightness factor. - * @param blockLight Block light brightness factor. - * @param pixelX X-coordinate of the lightmap texture. - * @param pixelY Y-coordinate of the lightmap texture. - * @param colors The color values that will be used: [r, g, b]. + * @param level The current level (client-side). + * @param partialTicks Progress between ticks. + * @param skyDarken Current darkness of the sky (can be used to calculate sky light). + * @param blockLightRedFlicker Block light flicker factor (red color) (can be used to calculate block light). + * @param skyLight Sky light brightness (accounting for sky darkness). + * @param pixelX X-coordinate of the lightmap texture (block). + * @param pixelY Y-coordinate of the lightmap texture (sky). + * @param colors The color values that will be used: [r, g, b]. * @see LightTexture#updateLightTexture(float) */ - default void adjustLightmapColors(ClientLevel level, float partialTicks, float skyDarken, float skyLight, float blockLight, int pixelX, int pixelY, Vector3f colors) {} + default void adjustLightmapColors(ClientLevel level, float partialTicks, float skyDarken, float blockLightRedFlicker, float skyLight, int pixelX, int pixelY, Vector3f colors) {} }