Fixed orientations of generated item faces. Fixes #2215.

This commit is contained in:
RainWarrior committed 2015-12-08 12:26:02 +03:00
1 parent 12cd28715a
commit 3254e2acc6
1 file changed
+2 -2
@@ -194,14 +194,14 @@ public class ItemLayerModel implements IRetexturableModel {
}
}
// front
builder.add(buildQuad(format, transform, EnumFacing.SOUTH, tint,
builder.add(buildQuad(format, transform, EnumFacing.NORTH, tint,
0, 0, 7.5f / 16f, sprite.getMinU(), sprite.getMaxV(),
0, 1, 7.5f / 16f, sprite.getMinU(), sprite.getMinV(),
1, 1, 7.5f / 16f, sprite.getMaxU(), sprite.getMinV(),
1, 0, 7.5f / 16f, sprite.getMaxU(), sprite.getMaxV()
));
// back
builder.add(buildQuad(format, transform, EnumFacing.NORTH, tint,
builder.add(buildQuad(format, transform, EnumFacing.SOUTH, tint,
0, 0, 8.5f / 16f, sprite.getMinU(), sprite.getMaxV(),
1, 0, 8.5f / 16f, sprite.getMaxU(), sprite.getMaxV(),
1, 1, 8.5f / 16f, sprite.getMaxU(), sprite.getMinV(),