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Fix asynchronous chunk loading (#2946)
Since the update to Minecraft 1.9.4 chunks were actually never loaded asynchronously because a sync request was always made from the PlayerChunkMap shortly after the chunk had been queued. - PlayerChunkMapEntry now only loads chunks synchronously *after* the chunk failed to load asynchronously. - Fixed some minor bugs that caused "Attempted to dequeue chunk" messages - Simplified ChunkProviderServer patch. loadChunk no longer generates chunks, so there is no need to handle that. - Moved loader and provider to ChunkIOProvider so there is no need for "hashCode abuse"
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@@ -2,7 +2,6 @@ package net.minecraftforge.common.chunkio;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.concurrent.Executors;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.ThreadFactory;
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import java.util.concurrent.ThreadPoolExecutor;
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@@ -19,8 +18,8 @@ import net.minecraftforge.fml.common.FMLLog;
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public class ChunkIOExecutor
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{
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static final int BASE_THREADS = 1;
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static final int PLAYERS_PER_THREAD = 50;
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private static final int BASE_THREADS = 1;
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private static final int PLAYERS_PER_THREAD = 50;
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private static final Map<QueuedChunk, ChunkIOProvider> tasks = Maps.newConcurrentMap();
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private static final ThreadPoolExecutor pool = new ThreadPoolExecutor(BASE_THREADS, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS,
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@@ -41,8 +40,8 @@ public class ChunkIOExecutor
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//Load the chunk completely in this thread. Dequeue as needed...
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public static Chunk syncChunkLoad(World world, AnvilChunkLoader loader, ChunkProviderServer provider, int x, int z)
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{
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QueuedChunk key = new QueuedChunk(x, z, loader, world, provider);
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ChunkIOProvider task = tasks.get(key);
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QueuedChunk key = new QueuedChunk(x, z, world);
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ChunkIOProvider task = tasks.remove(key); // Remove task because we will call the sync callbacks directly
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if (task != null)
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{
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if (!pool.remove(task)) // If it wasn't in the pool, and run hasn't finished, then wait for the async thread.
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@@ -62,10 +61,15 @@ public class ChunkIOExecutor
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}
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}
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}
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else
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{
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// If the task was not run yet we still need to load the chunk
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task.run();
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}
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}
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else
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{
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task = new ChunkIOProvider(key);
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task = new ChunkIOProvider(key, loader, provider);
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task.run();
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}
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task.syncCallback();
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@@ -75,11 +79,11 @@ public class ChunkIOExecutor
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//Queue the chunk to be loaded, and call the runnable when finished
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public static void queueChunkLoad(World world, AnvilChunkLoader loader, ChunkProviderServer provider, int x, int z, Runnable runnable)
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{
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QueuedChunk key = new QueuedChunk(x, z, loader, world, provider);
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QueuedChunk key = new QueuedChunk(x, z, world);
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ChunkIOProvider task = tasks.get(key);
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if (task == null)
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{
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task = new ChunkIOProvider(key);
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task = new ChunkIOProvider(key, loader, provider);
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task.addCallback(runnable); // Add before calling execute for thread safety
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tasks.put(key, task);
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pool.execute(task);
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@@ -90,11 +94,10 @@ public class ChunkIOExecutor
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}
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}
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// Abuses the fact that hashCode and equals for QueuedChunk only use world and coords
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// Remove the chunk from the queue if it's in the list.
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public static void dropQueuedChunkLoad(World world, int x, int z, Runnable runnable)
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{
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QueuedChunk key = new QueuedChunk(x, z, null, world, null);
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QueuedChunk key = new QueuedChunk(x, z, world);
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ChunkIOProvider task = tasks.get(key);
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if (task == null)
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{
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@@ -113,8 +116,7 @@ public class ChunkIOExecutor
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public static void adjustPoolSize(int players)
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{
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int size = Math.max(BASE_THREADS, (int) Math.ceil(players / PLAYERS_PER_THREAD));
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pool.setCorePoolSize(size);
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pool.setCorePoolSize(Math.max(BASE_THREADS, players / PLAYERS_PER_THREAD));
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}
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public static void tick()
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@@ -123,11 +125,13 @@ public class ChunkIOExecutor
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while (itr.hasNext())
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{
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ChunkIOProvider task = itr.next();
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if (task.runFinished() && task.hasCallback())
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if (task.runFinished())
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{
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task.syncCallback();
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if (task.hasCallback())
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task.syncCallback();
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itr.remove();
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}
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itr.remove();
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}
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}
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}
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}
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@@ -13,15 +13,20 @@ import java.util.concurrent.ConcurrentLinkedQueue;
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class ChunkIOProvider implements Runnable
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{
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private QueuedChunk chunkInfo;
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private final QueuedChunk chunkInfo;
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private final AnvilChunkLoader loader;
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private final ChunkProviderServer provider;
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private Chunk chunk;
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private NBTTagCompound nbt;
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private ConcurrentLinkedQueue<Runnable> callbacks = new ConcurrentLinkedQueue<Runnable>();
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private final ConcurrentLinkedQueue<Runnable> callbacks = new ConcurrentLinkedQueue<Runnable>();
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private boolean ran = false;
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ChunkIOProvider(QueuedChunk chunk)
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ChunkIOProvider(QueuedChunk chunk, AnvilChunkLoader loader, ChunkProviderServer provider)
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{
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this.chunkInfo = chunk;
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this.loader = loader;
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this.provider = provider;
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}
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public void addCallback(Runnable callback)
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@@ -38,11 +43,10 @@ class ChunkIOProvider implements Runnable
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{
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synchronized(this)
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{
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AnvilChunkLoader loader = chunkInfo.loader;
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Object[] data = null;
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try
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{
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data = loader.loadChunk__Async(chunkInfo.world, chunkInfo.x, chunkInfo.z);
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data = this.loader.loadChunk__Async(chunkInfo.world, chunkInfo.x, chunkInfo.z);
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}
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catch (IOException e)
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{
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@@ -63,30 +67,24 @@ class ChunkIOProvider implements Runnable
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// sync stuff
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public void syncCallback()
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{
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ChunkProviderServer provider = this.chunkInfo.provider;
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if (chunk == null)
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{
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// If the chunk loading failed just do it synchronously (may generate)
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this.chunk = provider.originalLoadChunk(this.chunkInfo.x, this.chunkInfo.z);
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this.runCallbacks();
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return;
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}
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// Load Entities
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this.chunkInfo.loader.loadEntities(this.chunkInfo.world, this.nbt.getCompoundTag("Level"), this.chunk);
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this.loader.loadEntities(this.chunkInfo.world, this.nbt.getCompoundTag("Level"), this.chunk);
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MinecraftForge.EVENT_BUS.post(new ChunkDataEvent.Load(this.chunk, this.nbt)); // Don't call ChunkDataEvent.Load async
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this.chunk.setLastSaveTime(provider.worldObj.getTotalWorldTime());
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this.provider.chunkGenerator.recreateStructures(this.chunk, this.chunkInfo.x, this.chunkInfo.z);
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provider.id2ChunkMap.put(ChunkPos.chunkXZ2Int(this.chunkInfo.x, this.chunkInfo.z), this.chunk);
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this.chunk.onChunkLoad();
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if (provider.chunkGenerator != null)
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{
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provider.chunkGenerator.recreateStructures(this.chunk, this.chunkInfo.x, this.chunkInfo.z);
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}
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this.chunk.populateChunk(provider, provider.chunkGenerator);
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this.runCallbacks();
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}
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@@ -114,4 +112,4 @@ class ChunkIOProvider implements Runnable
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this.callbacks.clear();
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}
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}
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}
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@@ -1,19 +1,16 @@
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package net.minecraftforge.common.chunkio;
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import net.minecraft.world.World;
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class QueuedChunk {
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final int x;
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final int z;
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final net.minecraft.world.chunk.storage.AnvilChunkLoader loader;
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final net.minecraft.world.World world;
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final net.minecraft.world.gen.ChunkProviderServer provider;
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final World world;
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public QueuedChunk(int x, int z, net.minecraft.world.chunk.storage.AnvilChunkLoader loader, net.minecraft.world.World world, net.minecraft.world.gen.ChunkProviderServer provider) {
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public QueuedChunk(int x, int z, World world) {
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this.x = x;
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this.z = z;
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this.loader = loader;
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this.world = world;
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this.provider = provider;
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}
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@Override
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@@ -40,7 +37,6 @@ class QueuedChunk {
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result.append(this.getClass().getName() + " {" + NEW_LINE);
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result.append(" x: " + x + NEW_LINE);
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result.append(" z: " + z + NEW_LINE);
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result.append(" loader: " + loader + NEW_LINE );
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result.append(" world: " + world.getWorldInfo().getWorldName() + NEW_LINE);
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result.append(" dimension: " + world.provider.getDimension() + NEW_LINE);
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result.append(" provider: " + world.provider.getClass().getName() + NEW_LINE);
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