Clean up logging

This commit is contained in:
mezz committed 2017-06-24 01:46:05 -07:00
1 parent c0188d3228
commit 27321efb1f
9 files changed
+56 -55

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@@ -112,7 +112,7 @@ public class GameData
{
if ( DISABLE_VANILLA_REGISTRIES)
{
FMLLog.bigWarning("DISABELING VANILLA REGISTRY CREATION AS PER SYSTEM VARIABLE SETTING! forge.disableVanillaGameData");
FMLLog.bigWarning("DISABLING VANILLA REGISTRY CREATION AS PER SYSTEM VARIABLE SETTING! forge.disableVanillaGameData");
return;
}
if (hasInit)
@@ -188,7 +188,7 @@ public class GameData
@SuppressWarnings({ "unchecked", "rawtypes" })
public static void vanillaSnapshot()
{
FMLLog.fine("Creating vanilla freeze snapshot");
FMLLog.log.debug("Creating vanilla freeze snapshot");
for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(r.getKey());
@@ -201,13 +201,13 @@ public class GameData
});
RegistryManager.VANILLA.registries.forEach(LOCK_VANILLA);
RegistryManager.ACTIVE.registries.forEach(LOCK_VANILLA);
FMLLog.fine("Vanilla freeze snapshot created");
FMLLog.log.debug("Vanilla freeze snapshot created");
}
@SuppressWarnings({ "rawtypes", "unchecked" })
public static void freezeData()
{
FMLLog.fine("Freezing registries");
FMLLog.log.debug("Freezing registries");
for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(r.getKey());
@@ -219,7 +219,7 @@ public class GameData
reg.freeze();
});
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.freeze());
FMLLog.fine("All registries frozen");
FMLLog.log.debug("All registries frozen");
}
@SuppressWarnings({ "unchecked", "rawtypes" })
@@ -227,12 +227,12 @@ public class GameData
{
if (RegistryManager.FROZEN.registries.isEmpty())
{
FMLLog.warning("Can't revert to frozen GameData state without freezing first.");
FMLLog.log.warn("Can't revert to frozen GameData state without freezing first.");
return;
}
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.resetDelegates());
FMLLog.fine("Reverting to frozen data state.");
FMLLog.log.debug("Reverting to frozen data state.");
for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(r.getKey());
@@ -243,16 +243,16 @@ public class GameData
// the id mapping has reverted, ensure we sync up the object holders
ObjectHolderRegistry.INSTANCE.applyObjectHolders();
FMLLog.fine("Frozen state restored.");
FMLLog.log.debug("Frozen state restored.");
}
@SuppressWarnings({ "rawtypes", "unchecked" })
public static void revert(RegistryManager state, ResourceLocation registry, boolean lock)
{
FMLLog.fine("Reverting {} to {}", registry, state.getName());
FMLLog.log.debug("Reverting {} to {}", registry, state.getName());
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(registry);
loadRegistry(registry, RegistryManager.FROZEN, RegistryManager.ACTIVE, clazz, lock);
FMLLog.fine("Reverting complete");
FMLLog.log.debug("Reverting complete");
}
//Lets us clear the map so we can rebuild it.
@@ -431,7 +431,7 @@ public class GameData
@SuppressWarnings({ "unchecked", "rawtypes" })
public static Multimap<ResourceLocation, ResourceLocation> injectSnapshot(Map<ResourceLocation, ForgeRegistry.Snapshot> snapshot, boolean injectFrozenData, boolean isLocalWorld)
{
FMLLog.info("Injecting existing registry data into this %s instance", FMLCommonHandler.instance().getEffectiveSide().isServer() ? "server" : "client");
FMLLog.log.info("Injecting existing registry data into this {} instance", FMLCommonHandler.instance().getEffectiveSide().isServer() ? "server" : "client");
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.validateContent(name));
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.dump(name));
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.resetDelegates());
@@ -481,14 +481,14 @@ public class GameData
else if (isLocalWorld)
{
if (ForgeRegistry.DEBUG)
FMLLog.log(Level.DEBUG, "Registry %s: Resuscitating dummy entry %s", e.getKey(), dummy);
FMLLog.log.debug("Registry {}: Resuscitating dummy entry {}", e.getKey(), dummy);
}
else
{
// The server believes this is a dummy block identity, but we seem to have one locally. This is likely a conflict
// in mod setup - Mark this entry as a dummy
int id = reg.getID(dummy);
FMLLog.log(Level.WARN, "Registry $s: The ID %d is currently locally mapped - it will be replaced with a dummy for this session", e.getKey(), id);
FMLLog.log.warn("Registry {}: The ID {} is currently locally mapped - it will be replaced with a dummy for this session", e.getKey(), id);
reg.markDummy(dummy, id);
}
});
@@ -497,7 +497,7 @@ public class GameData
int count = missing.values().stream().mapToInt(e -> e.size()).sum();
if (count > 0)
{
FMLLog.fine("There are %d mappings missing - attempting a mod remap", count);
FMLLog.log.debug("There are {} mappings missing - attempting a mod remap", count);
Multimap<ResourceLocation, ResourceLocation> defaulted = ArrayListMultimap.create();
Multimap<ResourceLocation, ResourceLocation> failed = ArrayListMultimap.create();
@@ -511,9 +511,9 @@ public class GameData
List<MissingMappings.Mapping<?>> lst = event.getAllMappings().stream().filter(e -> e.getAction() == MissingMappings.Action.DEFAULT).collect(Collectors.toList());
if (!lst.isEmpty())
{
FMLLog.severe("Unidentified mapping from registry %s", name);
FMLLog.log.error("Unidentified mapping from registry {}", name);
lst.forEach(map -> {
FMLLog.severe(" %s: %d", map.key, map.id);
FMLLog.log.error(" {}: {}", map.key, map.id);
if (!isLocalWorld)
defaulted.put(name, map.key);
});
@@ -555,7 +555,7 @@ public class GameData
else
{
for (int x = 0; x < 10; x++)
FMLLog.severe("!!!!!!!!!! UPDATING WORLD WITHOUT DOING BACKUP !!!!!!!!!!!!!!!!");
FMLLog.log.error("!!!!!!!!!! UPDATING WORLD WITHOUT DOING BACKUP !!!!!!!!!!!!!!!!");
}
}
catch (IOException e)
@@ -568,7 +568,7 @@ public class GameData
if (!defaulted.isEmpty())
{
if (isLocalWorld)
FMLLog.severe("There are unidentified mappings in this world - we are going to attempt to process anyway");
FMLLog.log.error("There are unidentified mappings in this world - we are going to attempt to process anyway");
}
}