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Update to 1.7.10-pre4.
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@@ -395,7 +395,7 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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public Vec3 getFlowVector(IBlockAccess world, int x, int y, int z)
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{
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Vec3 vec = world.getWorldVec3Pool().getVecFromPool(0.0D, 0.0D, 0.0D);
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Vec3 vec = Vec3.createVectorHelper(0.0D, 0.0D, 0.0D);
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int decay = quantaPerBlock - getQuantaValue(world, x, y, z);
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for (int side = 0; side < 4; ++side)
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