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[1.11] Add canApplyAtEnchantmentTable to Item (#3463)
Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks. Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
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package net.minecraftforge.test;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.init.Enchantments;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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@Mod(modid="canapplyatenchantingtabletest", name="CanApplyAtEnchantingTableTest", version="0.0.0")
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public class CanApplyAtEnchantingTableTest
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{
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public static final boolean ENABLE = true;
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public static final Item testItem = new Item()
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{
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public boolean isItemTool(ItemStack stack)
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{
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return true;
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}
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@Override
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public int getItemEnchantability()
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{
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return 30;
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}
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@Override
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public boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment)
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{
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return super.canApplyAtEnchantingTable(stack, enchantment) || enchantment == Enchantments.FORTUNE;
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}
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};
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@Mod.EventHandler
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public void preInit(FMLPreInitializationEvent event)
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{
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if(ENABLE)
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{
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GameRegistry.register(testItem.setRegistryName("test_item").setUnlocalizedName("FortuneEnchantableOnly").setMaxStackSize(1));
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}
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}
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}
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