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Add 2 new RenderLevelStageEvent.Stage for After Entities and After Block Entities (#9259)
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@@ -169,6 +169,14 @@ public class RenderLevelStageEvent extends Event
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* Use this to render custom block-like geometry into the world.
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*/
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public static final Stage AFTER_CUTOUT_BLOCKS = register("after_cutout_blocks", RenderType.cutout());
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/**
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* Use this to render custom block-like geometry into the world.
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*/
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public static final Stage AFTER_ENTITIES = register("after_entities", null);
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/**
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* Use this to render custom block-like geometry into the world.
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*/
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public static final Stage AFTER_BLOCK_ENTITIES = register("after_block_entities", null);
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/**
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* Use this to render custom block-like geometry into the world.
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* Due to how transparency sorting works, this stage may not work properly with translucency. If you intend to render translucency,
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