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Special case not drooping snowballs for water and snow layers. Closes #3326
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@@ -280,7 +280,8 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
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{
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if (displacements.get(block))
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{
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block.dropBlockAsItem(world, pos, state, 0);
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if (state.getBlock() != Blocks.SNOW_LAYER) //Forge: Vanilla has a 'bug' where snowballs don't drop like every other block. So special case because ewww...
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block.dropBlockAsItem(world, pos, state, 0);
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return true;
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}
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return false;
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