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Allow sending packets to client from ServerConnectionFromClientEvent (#4991)
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@@ -67,6 +67,7 @@ import net.minecraftforge.fml.common.gameevent.InputEvent;
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import net.minecraftforge.fml.common.gameevent.PlayerEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent.Phase;
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import net.minecraftforge.fml.common.network.FMLNetworkEvent;
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import net.minecraftforge.fml.common.network.NetworkRegistry;
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import net.minecraftforge.fml.common.thread.SidedThreadGroup;
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import net.minecraftforge.fml.relauncher.CoreModManager;
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@@ -614,6 +615,11 @@ public class FMLCommonHandler
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return sidedDelegate.shouldAllowPlayerLogins();
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}
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public void fireServerConnectionEvent(NetworkManager manager)
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{
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bus().post(new FMLNetworkEvent.ServerConnectionFromClientEvent(manager));
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}
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/**
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* Process initial Handshake packet, kicks players from the server if they are connecting while we are starting up.
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* Also verifies the client has the FML marker.
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@@ -250,7 +250,6 @@ public class NetworkDispatcher extends SimpleChannelInboundHandler<Packet<?>> im
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this.connectionType = type;
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FMLLog.log.info("[{}] Server side {} connection established", Thread.currentThread().getName(), this.connectionType.name().toLowerCase(Locale.ENGLISH));
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this.state = ConnectionState.CONNECTED;
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MinecraftForge.EVENT_BUS.post(new FMLNetworkEvent.ServerConnectionFromClientEvent(manager));
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if (DEBUG_HANDSHAKE)
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manager.closeChannel(new TextComponentString("Handshake Complete review log file for details."));
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scm.initializeConnectionToPlayer(manager, player, serverHandler);
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