New IForgeBlock#getToolModifiedState hook allow better control over tools interacting with blocks. (#7176)

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ChampionAsh5357 authored and GitHub committed 2020-08-03 16:49:26 -07:00
1 parent 97a2b9a448
commit 0984777c98
10 files changed
+214 -4

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@@ -42,8 +42,11 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.WitherSkullEntity;
import net.minecraft.fluid.FluidState;
import net.minecraft.potion.Effects;
import net.minecraft.item.AxeItem;
import net.minecraft.item.DyeColor;
import net.minecraft.item.HoeItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ShovelItem;
import net.minecraft.pathfinding.PathNodeType;
import net.minecraft.state.Property;
import net.minecraft.state.properties.BedPart;
@@ -887,4 +890,24 @@ public interface IForgeBlock
{
return state.getBlock() instanceof BreakableBlock || state.getBlock() instanceof LeavesBlock;
}
/**
* Returns the state that this block should transform into when right clicked by a tool.
* For example: Used to determine if an axe can strip, a shovel can path, or a hoe can till.
* Return null if vanilla behavior should be disabled.
*
* @param state The current state
* @param world The world
* @param pos The block position in world
* @param player The player clicking the block
* @param stack The stack being used by the player
* @return The resulting state after the action has been performed
*/
@Nullable
default BlockState getToolModifiedState(BlockState state, World world, BlockPos pos, PlayerEntity player, ItemStack stack, ToolType toolType)
{
if (toolType == ToolType.AXE) return AxeItem.getAxeStrippingState(state);
else if(toolType == ToolType.HOE) return HoeItem.getHoeTillingState(state);
else return toolType == ToolType.SHOVEL ? ShovelItem.getShovelPathingState(state) : null;
}
}
@@ -778,4 +778,23 @@ public interface IForgeBlockState
{
return getBlockState().getBlock().shouldDisplayFluidOverlay(getBlockState(), world, pos, fluidState);
}
/**
* Returns the state that this block should transform into when right clicked by a tool.
* For example: Used to determine if an axe can strip, a shovel can path, or a hoe can till.
* Return null if vanilla behavior should be disabled.
*
* @param world The world
* @param pos The block position in world
* @param player The player clicking the block
* @param stack The stack being used by the player
* @param toolTypes The tool types to be considered when performing the action
* @return The resulting state after the action has been performed
*/
@Nullable
default BlockState getToolModifiedState(World world, BlockPos pos, PlayerEntity player, ItemStack stack, ToolType toolType)
{
BlockState eventState = net.minecraftforge.event.ForgeEventFactory.onToolUse(getBlockState(), world, pos, player, stack, toolType);
return eventState != getBlockState() ? eventState : getBlockState().getBlock().getToolModifiedState(getBlockState(), world, pos, player, stack, toolType);
}
}
@@ -88,6 +88,7 @@ import net.minecraftforge.client.event.ClientChatReceivedEvent;
import net.minecraftforge.client.event.RenderBlockOverlayEvent;
import net.minecraftforge.client.event.RenderBlockOverlayEvent.OverlayType;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.common.capabilities.CapabilityDispatcher;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.common.util.BlockSnapshot;
@@ -126,6 +127,7 @@ import net.minecraftforge.event.entity.player.SleepingTimeCheckEvent;
import net.minecraftforge.event.entity.player.UseHoeEvent;
import net.minecraftforge.event.furnace.FurnaceFuelBurnTimeEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.event.world.BlockEvent.BlockToolInteractEvent;
import net.minecraftforge.event.world.BlockEvent.CreateFluidSourceEvent;
import net.minecraftforge.event.world.BlockEvent.EntityMultiPlaceEvent;
import net.minecraftforge.event.world.BlockEvent.EntityPlaceEvent;
@@ -348,6 +350,8 @@ public class ForgeEventFactory
return MinecraftForge.EVENT_BUS.post(event) ? "" : event.getMessage();
}
//TODO: 1.17 Remove
@Deprecated
public static int onHoeUse(ItemUseContext context)
{
UseHoeEvent event = new UseHoeEvent(context);
@@ -359,6 +363,13 @@ public class ForgeEventFactory
}
return 0;
}
@Nullable
public static BlockState onToolUse(BlockState originalState, World world, BlockPos pos, PlayerEntity player, ItemStack stack, ToolType toolType)
{
BlockToolInteractEvent event = new BlockToolInteractEvent(world, pos, originalState, player, stack, toolType);
return MinecraftForge.EVENT_BUS.post(event) ? null : event.getFinalState();
}
public static int onApplyBonemeal(@Nonnull PlayerEntity player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull BlockState state, @Nonnull ItemStack stack)
{
@@ -33,9 +33,12 @@ import javax.annotation.Nonnull;
* and damage the hoe.
*
* setResult(ALLOW) is the same as the old setHandled();
*
* TODO: 1.17 Remove
*/
@Cancelable
@HasResult
@Deprecated
public class UseHoeEvent extends PlayerEvent
{
private final ItemUseContext context;;
@@ -35,6 +35,7 @@ import net.minecraft.util.Direction;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.common.util.BlockSnapshot;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
@@ -444,4 +445,68 @@ public class BlockEvent extends Event
return size;
}
}
/**
* Fired when when this block is right clicked by a tool to change its state.
* For example: Used to determine if an axe can strip, a shovel can path, or a hoe can till.
*
* This event is {@link Cancelable}. If canceled, this will prevent the tool
* from changing the block's state.
*/
@Cancelable
public static class BlockToolInteractEvent extends BlockEvent
{
private final PlayerEntity player;
private final ItemStack stack;
private final ToolType toolType;
private BlockState state;
public BlockToolInteractEvent(IWorld world, BlockPos pos, BlockState originalState, PlayerEntity player, ItemStack stack, ToolType toolType)
{
super(world, pos, originalState);
this.player = player;
this.stack = stack;
this.state = originalState;
this.toolType = toolType;
}
/**Gets the player using the tool.*/
public PlayerEntity getPlayer()
{
return player;
}
/**Gets the tool being used.*/
public ItemStack getHeldItemStack()
{
return stack;
}
/**Gets the current type of the tool being compared against.*/
public ToolType getToolType()
{
return toolType;
}
/**
* Sets the transformed state after tool use.
* If not set, will return the original state.
* This will be bypassed if canceled returning null instead.
* */
public void setFinalState(BlockState finalState)
{
this.state = finalState;
}
/**
* Gets the transformed state after tool use.
* If setFinalState not called, will return the original state.
* This will be bypassed if canceled returning null instead.
* */
public BlockState getFinalState()
{
return state;
}
}
}