[1.16.5] Fix shaders breaking almost every overlay that uses textures, fixes #7575 (#7624)

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Dennis C authored and GitHub committed 2021-02-14 19:11:46 -08:00
1 parent d16a8d6d5d
commit 007cd42ec6
3 files changed
+34 -4

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package net.minecraftforge.debug.client.rendering;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
@Mod("shader_fix_test")
@Mod.EventBusSubscriber(value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.MOD)
public class ShaderFixTest
{
@SubscribeEvent
public static void clientSetup(final FMLClientSetupEvent event)
{
ClientRegistry.registerEntityShader(ClientPlayerEntity.class, new ResourceLocation("shaders/post/desaturate.json"));
}
}