Files
MinecraftForge/src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
T

540 lines
17 KiB
Java
Raw Normal View History

2013-05-23 01:01:19 -04:00
package net.minecraftforge.fluids;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import com.google.common.collect.Maps;
2013-05-23 01:01:19 -04:00
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
2013-05-23 01:01:19 -04:00
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
2013-05-23 01:01:19 -04:00
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
2013-05-23 01:01:19 -04:00
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
2013-05-23 01:01:19 -04:00
/**
* This is a base implementation for Fluid blocks.
2013-07-28 19:15:00 +02:00
*
2013-05-23 01:01:19 -04:00
* It is highly recommended that you extend this class or one of the Forge-provided child classes.
2013-07-28 19:15:00 +02:00
*
2013-05-23 01:01:19 -04:00
* @author King Lemming, OvermindDL1
2013-07-28 19:15:00 +02:00
*
2013-05-23 01:01:19 -04:00
*/
public abstract class BlockFluidBase extends Block implements IFluidBlock
{
protected final static Map<Block, Boolean> defaultDisplacements = Maps.newHashMap();
2013-05-23 01:01:19 -04:00
static
{
defaultDisplacements.put(Blocks.oak_door, false);
defaultDisplacements.put(Blocks.spruce_door, false);
defaultDisplacements.put(Blocks.birch_door, false);
defaultDisplacements.put(Blocks.jungle_door, false);
defaultDisplacements.put(Blocks.acacia_door, false);
defaultDisplacements.put(Blocks.dark_oak_door, false);
defaultDisplacements.put(Blocks.trapdoor, false);
defaultDisplacements.put(Blocks.iron_trapdoor, false);
defaultDisplacements.put(Blocks.oak_fence, false);
defaultDisplacements.put(Blocks.spruce_fence, false);
defaultDisplacements.put(Blocks.birch_fence, false);
defaultDisplacements.put(Blocks.jungle_fence, false);
defaultDisplacements.put(Blocks.dark_oak_fence, false);
defaultDisplacements.put(Blocks.acacia_fence, false);
defaultDisplacements.put(Blocks.nether_brick_fence, false);
defaultDisplacements.put(Blocks.oak_fence_gate, false);
defaultDisplacements.put(Blocks.spruce_fence_gate, false);
defaultDisplacements.put(Blocks.birch_fence_gate, false);
defaultDisplacements.put(Blocks.jungle_fence_gate, false);
defaultDisplacements.put(Blocks.dark_oak_fence_gate, false);
defaultDisplacements.put(Blocks.acacia_fence_gate, false);
defaultDisplacements.put(Blocks.wooden_pressure_plate, false);
defaultDisplacements.put(Blocks.stone_pressure_plate, false);
defaultDisplacements.put(Blocks.light_weighted_pressure_plate, false);
defaultDisplacements.put(Blocks.heavy_weighted_pressure_plate, false);
defaultDisplacements.put(Blocks.ladder, false);
defaultDisplacements.put(Blocks.iron_bars, false);
defaultDisplacements.put(Blocks.glass_pane, false);
defaultDisplacements.put(Blocks.stained_glass_pane, false);
defaultDisplacements.put(Blocks.portal, false);
defaultDisplacements.put(Blocks.end_portal, false);
defaultDisplacements.put(Blocks.cobblestone_wall, false);
defaultDisplacements.put(Blocks.barrier, false);
defaultDisplacements.put(Blocks.standing_banner, false);
defaultDisplacements.put(Blocks.wall_banner, false);
defaultDisplacements.put(Blocks.cake, false);
defaultDisplacements.put(Blocks.iron_door, false);
defaultDisplacements.put(Blocks.standing_sign, false);
defaultDisplacements.put(Blocks.wall_sign, false);
defaultDisplacements.put(Blocks.reeds, false);
2013-05-23 01:01:19 -04:00
}
protected Map<Block, Boolean> displacements = Maps.newHashMap();
2013-05-23 01:01:19 -04:00
public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15);
2013-05-23 01:01:19 -04:00
protected int quantaPerBlock = 8;
protected float quantaPerBlockFloat = 8F;
protected int density = 1;
protected int densityDir = -1;
2013-07-31 22:15:42 -05:00
protected int temperature = 295;
2013-05-23 01:01:19 -04:00
protected int tickRate = 20;
protected EnumWorldBlockLayer renderLayer = EnumWorldBlockLayer.TRANSLUCENT;
2013-05-23 01:01:19 -04:00
protected int maxScaledLight = 0;
protected final String fluidName;
/**
* This is the fluid used in the constructor. Use this reference to configure things
* like icons for your block. It might not be active in the registry, so do
* NOT expose it.
*/
protected final Fluid definedFluid;
public BlockFluidBase(Fluid fluid, Material material)
{
super(material);
2014-02-05 00:05:37 -08:00
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
this.setTickRandomly(true);
this.disableStats();
2013-05-23 01:01:19 -04:00
this.fluidName = fluid.getName();
this.density = fluid.density;
2013-07-31 22:15:42 -05:00
this.temperature = fluid.temperature;
2013-05-23 01:01:19 -04:00
this.maxScaledLight = fluid.luminosity;
this.tickRate = fluid.viscosity / 200;
this.densityDir = fluid.density > 0 ? -1 : 1;
fluid.setBlock(this);
2013-05-23 01:01:19 -04:00
this.definedFluid = fluid;
displacements.putAll(defaultDisplacements);
this.setDefaultState(blockState.getBaseState().withProperty(LEVEL, 0));
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, LEVEL);
2013-05-23 01:01:19 -04:00
}
@Override
public int getMetaFromState(IBlockState state)
{
return ((Integer)state.getValue(LEVEL)).intValue();
}
public BlockFluidBase setQuantaPerBlock(int quantaPerBlock)
{
if (quantaPerBlock > 16 || quantaPerBlock < 1) quantaPerBlock = 8;
2013-05-23 01:01:19 -04:00
this.quantaPerBlock = quantaPerBlock;
this.quantaPerBlockFloat = quantaPerBlock;
return this;
}
public BlockFluidBase setDensity(int density)
{
if (density == 0) density = 1;
2013-05-23 01:01:19 -04:00
this.density = density;
this.densityDir = density > 0 ? -1 : 1;
return this;
}
2013-07-31 22:15:42 -05:00
public BlockFluidBase setTemperature(int temperature)
{
this.temperature = temperature;
return this;
}
public BlockFluidBase setTickRate(int tickRate)
{
if (tickRate <= 0) tickRate = 20;
2013-05-23 01:01:19 -04:00
this.tickRate = tickRate;
return this;
}
public BlockFluidBase setRenderLayer(EnumWorldBlockLayer renderLayer)
{
this.renderLayer = renderLayer;
2013-05-23 01:01:19 -04:00
return this;
}
public BlockFluidBase setMaxScaledLight(int maxScaledLight)
{
2013-05-23 01:01:19 -04:00
this.maxScaledLight = maxScaledLight;
return this;
}
/**
* Returns true if the block at (pos) is displaceable. Does not displace the block.
*/
public boolean canDisplace(IBlockAccess world, BlockPos pos)
{
if (world.isAirBlock(pos)) return true;
2013-05-23 01:01:19 -04:00
Block block = world.getBlockState(pos).getBlock();
2013-05-23 01:01:19 -04:00
if (block == this)
{
2013-05-23 01:01:19 -04:00
return false;
}
if (displacements.containsKey(block))
{
return displacements.get(block);
2013-05-23 01:01:19 -04:00
}
2014-02-05 00:05:37 -08:00
Material material = block.getMaterial();
if (material.blocksMovement() || material == Material.portal)
{
2013-05-23 01:01:19 -04:00
return false;
}
2013-07-28 19:15:00 +02:00
int density = getDensity(world, pos);
if (density == Integer.MAX_VALUE)
2013-08-08 18:38:46 -05:00
{
return true;
}
2013-08-08 18:38:46 -05:00
if (this.density > density)
2013-07-26 16:25:40 -05:00
{
return true;
}
else
{
return false;
}
2013-05-23 01:01:19 -04:00
}
/**
* Attempt to displace the block at (pos), return true if it was displaced.
*/
public boolean displaceIfPossible(World world, BlockPos pos)
{
if (world.isAirBlock(pos))
{
2013-05-23 01:01:19 -04:00
return true;
}
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
if (block == this)
{
2013-05-23 01:01:19 -04:00
return false;
}
if (displacements.containsKey(block))
{
if (displacements.get(block))
{
block.dropBlockAsItem(world, pos, state, 0);
2013-05-23 01:01:19 -04:00
return true;
}
return false;
}
2014-02-05 00:05:37 -08:00
Material material = block.getMaterial();
if (material.blocksMovement() || material == Material.portal)
{
2013-05-23 01:01:19 -04:00
return false;
}
2013-07-28 19:15:00 +02:00
int density = getDensity(world, pos);
if (density == Integer.MAX_VALUE)
2013-08-08 18:38:46 -05:00
{
block.dropBlockAsItem(world, pos, state, 0);
2013-08-08 18:38:46 -05:00
return true;
}
2013-08-08 18:38:46 -05:00
if (this.density > density)
2013-07-26 16:25:40 -05:00
{
return true;
}
else
{
return false;
}
2013-05-23 01:01:19 -04:00
}
public abstract int getQuantaValue(IBlockAccess world, BlockPos pos);
2013-05-23 01:01:19 -04:00
@Override
public abstract boolean canCollideCheck(IBlockState state, boolean fullHit);
2013-05-23 01:01:19 -04:00
public abstract int getMaxRenderHeightMeta();
/* BLOCK FUNCTIONS */
2013-05-23 01:01:19 -04:00
@Override
public void onBlockAdded(World world, BlockPos pos, IBlockState state)
{
world.scheduleUpdate(pos, this, tickRate);
2013-05-23 01:01:19 -04:00
}
@Override
public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock)
{
world.scheduleUpdate(pos, this, tickRate);
2013-05-23 01:01:19 -04:00
}
// Used to prevent updates on chunk generation
@Override
public boolean requiresUpdates()
{
2013-05-23 01:01:19 -04:00
return false;
}
@Override
public boolean isPassable(IBlockAccess world, BlockPos pos)
{
2013-05-23 01:01:19 -04:00
return true;
}
@Override
public AxisAlignedBB getCollisionBoundingBox(World world, BlockPos pos, IBlockState state)
{
2013-05-23 01:01:19 -04:00
return null;
}
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return null;
2013-05-23 01:01:19 -04:00
}
@Override
2014-02-05 00:05:37 -08:00
public int quantityDropped(Random par1Random)
{
2013-05-23 01:01:19 -04:00
return 0;
}
@Override
2014-02-05 00:05:37 -08:00
public int tickRate(World world)
{
2013-05-23 01:01:19 -04:00
return tickRate;
}
@Override
public Vec3 modifyAcceleration(World world, BlockPos pos, Entity entity, Vec3 vec)
{
if (densityDir > 0) return vec;
Vec3 vec_flow = this.getFlowVector(world, pos);
return vec.addVector(
vec_flow.xCoord * (quantaPerBlock * 4),
vec_flow.yCoord * (quantaPerBlock * 4),
vec_flow.zCoord * (quantaPerBlock * 4));
2013-05-23 01:01:19 -04:00
}
@Override
public int getLightValue(IBlockAccess world, BlockPos pos)
{
if (maxScaledLight == 0)
{
return super.getLightValue(world, pos);
2013-05-23 01:01:19 -04:00
}
int data = ((Integer)world.getBlockState(pos).getValue(LEVEL)).intValue();
2013-05-23 01:01:19 -04:00
return (int) (data / quantaPerBlockFloat * maxScaledLight);
}
@Override
2014-02-05 00:05:37 -08:00
public int getRenderType()
{
2013-05-23 01:01:19 -04:00
return FluidRegistry.renderIdFluid;
}
@Override
2014-02-05 00:05:37 -08:00
public boolean isOpaqueCube()
{
2013-05-23 01:01:19 -04:00
return false;
}
@Override
public boolean isFullCube()
{
2013-05-23 01:01:19 -04:00
return false;
}
/* Never used...?
2013-05-23 01:01:19 -04:00
@Override
public float getBlockBrightness(World world, BlockPos pos)
{
float lightThis = world.getLightBrightness(pos);
2013-05-23 01:01:19 -04:00
float lightUp = world.getLightBrightness(x, y + 1, z);
return lightThis > lightUp ? lightThis : lightUp;
}
*/
2013-05-23 01:01:19 -04:00
@Override
public int getMixedBrightnessForBlock(IBlockAccess world, BlockPos pos)
{
int lightThis = world.getCombinedLight(pos, 0);
2014-12-01 19:11:17 -08:00
int lightUp = world.getCombinedLight(pos.up(), 0);
2013-05-23 01:01:19 -04:00
int lightThisBase = lightThis & 255;
int lightUpBase = lightUp & 255;
int lightThisExt = lightThis >> 16 & 255;
int lightUpExt = lightUp >> 16 & 255;
2013-07-28 19:15:00 +02:00
return (lightThisBase > lightUpBase ? lightThisBase : lightUpBase) |
((lightThisExt > lightUpExt ? lightThisExt : lightUpExt) << 16);
2013-05-23 01:01:19 -04:00
}
@Override
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer()
{
return this.renderLayer;
2013-05-23 01:01:19 -04:00
}
@Override
public boolean shouldSideBeRendered(IBlockAccess world, BlockPos pos, EnumFacing side)
{
Block block = world.getBlockState(pos).getBlock();
if (block != this)
{
2014-02-05 00:05:37 -08:00
return !block.isOpaqueCube();
2013-05-23 01:01:19 -04:00
}
return block.getMaterial() == this.getMaterial() ? false : super.shouldSideBeRendered(world, pos, side);
2013-05-23 01:01:19 -04:00
}
/* FLUID FUNCTIONS */
public static final int getDensity(IBlockAccess world, BlockPos pos)
{
Block block = world.getBlockState(pos).getBlock();
if (!(block instanceof BlockFluidBase))
{
2013-05-23 01:01:19 -04:00
return Integer.MAX_VALUE;
}
return ((BlockFluidBase)block).density;
2013-05-23 01:01:19 -04:00
}
public static final int getTemperature(IBlockAccess world, BlockPos pos)
2013-07-31 22:15:42 -05:00
{
Block block = world.getBlockState(pos).getBlock();
2013-07-31 22:15:42 -05:00
if (!(block instanceof BlockFluidBase))
{
return Integer.MAX_VALUE;
}
return ((BlockFluidBase)block).temperature;
}
2013-05-23 01:01:19 -04:00
public static double getFlowDirection(IBlockAccess world, BlockPos pos)
{
Block block = world.getBlockState(pos).getBlock();
2014-02-05 00:05:37 -08:00
if (!block.getMaterial().isLiquid())
{
2013-05-23 01:01:19 -04:00
return -1000.0;
}
Vec3 vec = ((BlockFluidBase) block).getFlowVector(world, pos);
2013-05-23 01:01:19 -04:00
return vec.xCoord == 0.0D && vec.zCoord == 0.0D ? -1000.0D : Math.atan2(vec.zCoord, vec.xCoord) - Math.PI / 2D;
}
public final int getQuantaValueBelow(IBlockAccess world, BlockPos pos, int belowThis)
{
int quantaRemaining = getQuantaValue(world, pos);
if (quantaRemaining >= belowThis)
{
2013-05-23 01:01:19 -04:00
return -1;
}
return quantaRemaining;
}
public final int getQuantaValueAbove(IBlockAccess world, BlockPos pos, int aboveThis)
{
int quantaRemaining = getQuantaValue(world, pos);
if (quantaRemaining <= aboveThis)
{
2013-05-23 01:01:19 -04:00
return -1;
}
return quantaRemaining;
}
public final float getQuantaPercentage(IBlockAccess world, BlockPos pos)
{
int quantaRemaining = getQuantaValue(world, pos);
2013-05-23 01:01:19 -04:00
return quantaRemaining / quantaPerBlockFloat;
}
public Vec3 getFlowVector(IBlockAccess world, BlockPos pos)
{
Vec3 vec = new Vec3(0.0D, 0.0D, 0.0D);
int decay = quantaPerBlock - getQuantaValue(world, pos);
2013-05-23 01:01:19 -04:00
for (int side = 0; side < 4; ++side)
{
int x2 = pos.getX();
int z2 = pos.getZ();
2013-05-23 01:01:19 -04:00
switch (side)
{
case 0: --x2; break;
case 1: --z2; break;
case 2: ++x2; break;
case 3: ++z2; break;
2013-05-23 01:01:19 -04:00
}
BlockPos pos2 = new BlockPos(x2, pos.getY(), z2);
int otherDecay = quantaPerBlock - getQuantaValue(world, pos2);
if (otherDecay >= quantaPerBlock)
{
if (!world.getBlockState(pos2).getBlock().getMaterial().blocksMovement())
{
2014-12-01 19:11:17 -08:00
otherDecay = quantaPerBlock - getQuantaValue(world, pos2.down());
if (otherDecay >= 0)
{
2013-05-23 01:01:19 -04:00
int power = otherDecay - (decay - quantaPerBlock);
vec = vec.addVector((pos2.getX() - pos.getX()) * power, 0, (pos2.getZ() - pos.getZ()) * power);
2013-05-23 01:01:19 -04:00
}
}
}
else if (otherDecay >= 0)
{
2013-05-23 01:01:19 -04:00
int power = otherDecay - decay;
vec = vec.addVector((pos2.getX() - pos.getX()) * power, 0, (pos2.getZ() - pos.getZ()) * power);
2013-05-23 01:01:19 -04:00
}
}
2014-12-01 19:11:17 -08:00
if (world.getBlockState(pos.up()).getBlock() == this)
{
2013-07-28 19:15:00 +02:00
boolean flag =
isBlockSolid(world, pos.add( 0, 0, -1), EnumFacing.NORTH) ||
isBlockSolid(world, pos.add( 0, 0, 1), EnumFacing.SOUTH) ||
isBlockSolid(world, pos.add(-1, 0, 0), EnumFacing.WEST) ||
isBlockSolid(world, pos.add( 1, 0, 0), EnumFacing.EAST) ||
isBlockSolid(world, pos.add( 0, 1, -1), EnumFacing.NORTH) ||
isBlockSolid(world, pos.add( 0, 1, 1), EnumFacing.SOUTH) ||
isBlockSolid(world, pos.add(-1, 1, 0), EnumFacing.WEST) ||
isBlockSolid(world, pos.add( 1, 1, 0), EnumFacing.EAST);
2013-07-28 19:15:00 +02:00
if (flag)
{
2013-05-23 01:01:19 -04:00
vec = vec.normalize().addVector(0.0D, -6.0D, 0.0D);
}
}
vec = vec.normalize();
return vec;
}
/* IFluidBlock */
2013-05-23 01:01:19 -04:00
@Override
public Fluid getFluid()
{
2013-05-23 01:01:19 -04:00
return FluidRegistry.getFluid(fluidName);
}
@Override
public float getFilledPercentage(World world, BlockPos pos)
{
int quantaRemaining = getQuantaValue(world, pos) + 1;
float remaining = quantaRemaining / quantaPerBlockFloat;
if (remaining > 1) remaining = 1.0f;
return remaining * (density > 0 ? 1 : -1);
}
}