* VanillaGameEvent is fired on the server whenever one of Vanilla's {@link GameEvent GameEvents} fire. <br>
* <br>
* This allows for listening to Vanilla's events in a more structured and global way that is not tied to needing a block entity listener. <br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}. <br>
* <br>
* Cancel this event to prevent Vanilla from posting the {@link GameEvent} to all nearby {@link net.minecraft.world.level.gameevent.GameEventListener GameEventListeners}.