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MinecraftForge/src/main/java/net/minecraftforge/event/OnDatapackSyncEvent.java
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/*
* Minecraft Forge
* Copyright (c) 2016-2021.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event;
import javax.annotation.Nullable;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.players.PlayerList;
import net.minecraftforge.eventbus.api.Event;
/**
* Fires when a player joins the server or when the reload command is ran,
* before tags and crafting recipes are sent to the client. Send datapack data
* to clients when this event fires.
*/
public class OnDatapackSyncEvent extends Event
{
private final PlayerList playerList;
@Nullable
private final ServerPlayer player;
public OnDatapackSyncEvent(PlayerList playerList, @Nullable ServerPlayer player)
{
this.playerList = playerList;
this.player = player;
}
/**
* @return The server's player list to get a view of all players.
*/
public PlayerList getPlayerList()
{
return this.playerList;
}
/**
* @return The player to sync datapacks to. Null when syncing for all players,
* such as when the reload command runs.
*/
@Nullable
public ServerPlayer getPlayer()
{
return this.player;
}
}