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/*
* Minecraft Forge
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* Copyright (c) 2016-2019.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.registries ;
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import com.google.common.collect.* ;
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import net.minecraft.block.AirBlock ;
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import net.minecraft.block.Block ;
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import net.minecraft.block.BlockState ;
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import net.minecraft.block.material.Material ;
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import net.minecraft.enchantment.Enchantment ;
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import net.minecraft.entity.EntityType ;
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import net.minecraft.entity.ai.brain.memory.MemoryModuleType ;
import net.minecraft.entity.ai.brain.schedule.Activity ;
import net.minecraft.entity.ai.brain.schedule.Schedule ;
import net.minecraft.entity.ai.brain.sensor.SensorType ;
import net.minecraft.entity.item.PaintingType ;
import net.minecraft.entity.merchant.villager.VillagerProfession ;
import net.minecraft.fluid.Fluid ;
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import net.minecraft.inventory.container.ContainerType ;
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import net.minecraft.item.BlockItem ;
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import net.minecraft.item.Item ;
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import net.minecraft.item.crafting.IRecipeSerializer ;
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import net.minecraft.network.datasync.IDataSerializer ;
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import net.minecraft.particles.ParticleType ;
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import net.minecraft.potion.Effect ;
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import net.minecraft.potion.Potion ;
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import net.minecraft.state.StateContainer ;
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import net.minecraft.stats.StatType ;
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import net.minecraft.tileentity.TileEntityType ;
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import net.minecraft.util.ObjectIntIdentityMap ;
import net.minecraft.util.ResourceLocation ;
import net.minecraft.util.SoundEvent ;
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import net.minecraft.util.registry.DefaultedRegistry ;
import net.minecraft.util.registry.Registry ;
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import net.minecraft.util.registry.SimpleRegistry ;
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import net.minecraft.village.PointOfInterestType ;
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import net.minecraft.world.biome.Biome ;
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import net.minecraft.world.biome.provider.BiomeProviderType ;
import net.minecraft.world.chunk.ChunkStatus ;
import net.minecraft.world.gen.ChunkGeneratorType ;
import net.minecraft.world.gen.carver.WorldCarver ;
import net.minecraft.world.gen.feature.Feature ;
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import net.minecraft.world.gen.feature.structure.Structure ;
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import net.minecraft.world.gen.placement.Placement ;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder ;
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import net.minecraftforge.common.MinecraftForge ;
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import net.minecraftforge.common.ModDimension ;
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import net.minecraftforge.common.loot.GlobalLootModifierSerializer ;
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import net.minecraftforge.event.RegistryEvent ;
import net.minecraftforge.event.RegistryEvent.MissingMappings ;
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import net.minecraftforge.fml.LifecycleEventProvider ;
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import net.minecraftforge.fml.ModLoadingContext ;
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import net.minecraftforge.fml.StartupQuery ;
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import net.minecraftforge.fml.common.EnhancedRuntimeException ;
import net.minecraftforge.fml.common.thread.EffectiveSide ;
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import net.minecraftforge.fml.event.lifecycle.FMLModIdMappingEvent ;
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import net.minecraftforge.fml.loading.AdvancedLogMessageAdapter ;
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import net.minecraftforge.fml.loading.progress.StartupMessageManager ;
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import org.apache.commons.lang3.Validate ;
import org.apache.logging.log4j.LogManager ;
import org.apache.logging.log4j.Logger ;
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import javax.annotation.Nullable ;
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import java.lang.reflect.Field ;
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import java.util.Collection ;
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import java.util.IdentityHashMap ;
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import java.util.LinkedHashMap ;
import java.util.List ;
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import java.util.Locale ;
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import java.util.Map ;
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import java.util.function.BiConsumer ;
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import java.util.function.Consumer ;
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import java.util.function.Predicate ;
import java.util.stream.Collectors ;
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import static net.minecraftforge.registries.ForgeRegistry.REGISTRIES ;
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/**
* INTERNAL ONLY
* MODDERS SHOULD HAVE NO REASON TO USE THIS CLASS
*/
public class GameData
{
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private static final Logger LOGGER = LogManager . getLogger ();
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// Vanilla registries
// Names used here match those in net.minecraft.util.Registry
// Game objects
public static final ResourceLocation BLOCKS = new ResourceLocation ( "block" );
public static final ResourceLocation FLUIDS = new ResourceLocation ( "fluid" );
public static final ResourceLocation ITEMS = new ResourceLocation ( "item" );
public static final ResourceLocation POTIONS = new ResourceLocation ( "mob_effect" );
public static final ResourceLocation BIOMES = new ResourceLocation ( "biome" );
public static final ResourceLocation SOUNDEVENTS = new ResourceLocation ( "sound_event" );
public static final ResourceLocation POTIONTYPES = new ResourceLocation ( "potion" );
public static final ResourceLocation ENCHANTMENTS = new ResourceLocation ( "enchantment" );
public static final ResourceLocation ENTITIES = new ResourceLocation ( "entity_type" );
public static final ResourceLocation TILEENTITIES = new ResourceLocation ( "block_entity_type" );
public static final ResourceLocation PARTICLE_TYPES = new ResourceLocation ( "particle_type" );
public static final ResourceLocation CONTAINERS = new ResourceLocation ( "menu" );
public static final ResourceLocation PAINTING_TYPES = new ResourceLocation ( "motive" ); // sic
public static final ResourceLocation RECIPE_SERIALIZERS = new ResourceLocation ( "recipe_serializer" );
public static final ResourceLocation STAT_TYPES = new ResourceLocation ( "stat_type" );
// Villages
public static final ResourceLocation PROFESSIONS = new ResourceLocation ( "villager_profession" );
public static final ResourceLocation POI_TYPES = new ResourceLocation ( "point_of_interest_type" );
public static final ResourceLocation MEMORY_MODULE_TYPES = new ResourceLocation ( "memory_module_type" );
public static final ResourceLocation SENSOR_TYPES = new ResourceLocation ( "sensor_type" );
public static final ResourceLocation SCHEDULES = new ResourceLocation ( "schedule" );
public static final ResourceLocation ACTIVITIES = new ResourceLocation ( "activities" );
// Worldgen
public static final ResourceLocation WORLD_CARVERS = new ResourceLocation ( "carver" );
public static final ResourceLocation SURFACE_BUILDERS = new ResourceLocation ( "surface_builder" );
public static final ResourceLocation FEATURES = new ResourceLocation ( "feature" );
public static final ResourceLocation DECORATORS = new ResourceLocation ( "decorator" );
public static final ResourceLocation BIOME_PROVIDER_TYPES = new ResourceLocation ( "biome_source_type" );
public static final ResourceLocation CHUNK_GENERATOR_TYPES = new ResourceLocation ( "chunk_generator_type" );
public static final ResourceLocation CHUNK_STATUS = new ResourceLocation ( "chunk_status" );
// Custom forge registries
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public static final ResourceLocation MODDIMENSIONS = new ResourceLocation ( "forge:moddimensions" );
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public static final ResourceLocation SERIALIZERS = new ResourceLocation ( "minecraft:dataserializers" );
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public static final ResourceLocation LOOT_MODIFIER_SERIALIZERS = new ResourceLocation ( "forge:loot_modifier_serializers" );
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private static final int MAX_VARINT = Integer . MAX_VALUE - 1 ; //We were told it is their intention to have everything in a reg be unlimited, so assume that until we find cases where it isnt.
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private static final ResourceLocation BLOCK_TO_ITEM = new ResourceLocation ( "minecraft:blocktoitemmap" );
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private static final ResourceLocation BLOCKSTATE_TO_ID = new ResourceLocation ( "minecraft:blockstatetoid" );
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private static final ResourceLocation SERIALIZER_TO_ENTRY = new ResourceLocation ( "forge:serializer_to_entry" );
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private static final ResourceLocation STRUCTURE_FEATURES = new ResourceLocation ( "minecraft:structure_feature" );
private static final ResourceLocation STRUCTURES = new ResourceLocation ( "minecraft:structures" );
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private static boolean hasInit = false ;
private static final boolean DISABLE_VANILLA_REGISTRIES = Boolean . parseBoolean ( System . getProperty ( "forge.disableVanillaGameData" , "false" )); // Use for unit tests/debugging
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private static final BiConsumer < ResourceLocation , ForgeRegistry <?>> LOCK_VANILLA = ( name , reg ) -> reg . slaves . values (). stream (). filter ( o -> o instanceof ILockableRegistry ). forEach ( o -> (( ILockableRegistry ) o ). lock ());
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static {
init ();
}
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@SuppressWarnings ( "unchecked" )
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public static void init ()
{
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if ( DISABLE_VANILLA_REGISTRIES )
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{
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LOGGER . warn ( REGISTRIES , "DISABLING VANILLA REGISTRY CREATION AS PER SYSTEM VARIABLE SETTING! forge.disableVanillaGameData" );
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return ;
}
if ( hasInit )
return ;
hasInit = true ;
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// Game objects
makeRegistry ( BLOCKS , Block . class , new ResourceLocation ( "air" )). addCallback ( BlockCallbacks . INSTANCE ). legacyName ( "blocks" ). create ();
makeRegistry ( FLUIDS , Fluid . class , new ResourceLocation ( "empty" )). create ();
makeRegistry ( ITEMS , Item . class , new ResourceLocation ( "air" )). addCallback ( ItemCallbacks . INSTANCE ). legacyName ( "items" ). create ();
makeRegistry ( POTIONS , Effect . class ). legacyName ( "potions" ). create ();
makeRegistry ( BIOMES , Biome . class ). legacyName ( "biomes" ). create ();
makeRegistry ( SOUNDEVENTS , SoundEvent . class ). legacyName ( "soundevents" ). create ();
makeRegistry ( POTIONTYPES , Potion . class , new ResourceLocation ( "empty" )). legacyName ( "potiontypes" ). create ();
makeRegistry ( ENCHANTMENTS , Enchantment . class ). legacyName ( "enchantments" ). create ();
makeRegistry ( ENTITIES , EntityType . class , new ResourceLocation ( "pig" )). legacyName ( "entities" ). create ();
makeRegistry ( TILEENTITIES , TileEntityType . class ). disableSaving (). legacyName ( "tileentities" ). create ();
makeRegistry ( PARTICLE_TYPES , ParticleType . class ). disableSaving (). create ();
makeRegistry ( CONTAINERS , ContainerType . class ). disableSaving (). create ();
makeRegistry ( PAINTING_TYPES , PaintingType . class , new ResourceLocation ( "kebab" )). create ();
makeRegistry ( RECIPE_SERIALIZERS , IRecipeSerializer . class ). disableSaving (). create ();
makeRegistry ( STAT_TYPES , StatType . class ). create ();
// Villagers
makeRegistry ( PROFESSIONS , VillagerProfession . class , new ResourceLocation ( "none" )). create ();
makeRegistry ( POI_TYPES , PointOfInterestType . class , new ResourceLocation ( "unemployed" )). disableSync (). create ();
makeRegistry ( MEMORY_MODULE_TYPES , MemoryModuleType . class , new ResourceLocation ( "dummy" )). disableSync (). create ();
makeRegistry ( SENSOR_TYPES , SensorType . class , new ResourceLocation ( "dummy" )). disableSaving (). disableSync (). create ();
makeRegistry ( SCHEDULES , Schedule . class ). disableSaving (). disableSync (). create ();
makeRegistry ( ACTIVITIES , Activity . class ). disableSaving (). disableSync (). create ();
// Worldgen
makeRegistry ( WORLD_CARVERS , WorldCarver . class ). disableSaving (). disableSync (). create ();
makeRegistry ( SURFACE_BUILDERS , SurfaceBuilder . class ). disableSaving (). disableSync (). create ();
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makeRegistry ( FEATURES , Feature . class ). addCallback ( FeatureCallbacks . INSTANCE ). disableSaving (). create ();
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makeRegistry ( DECORATORS , Placement . class ). disableSaving (). disableSync (). create ();
makeRegistry ( BIOME_PROVIDER_TYPES , BiomeProviderType . class ). disableSaving (). disableSync (). create ();
makeRegistry ( CHUNK_GENERATOR_TYPES , ChunkGeneratorType . class ). disableSaving (). disableSync (). create ();
makeRegistry ( CHUNK_STATUS , ChunkStatus . class , new ResourceLocation ( "empty" )). disableSaving (). disableSync (). create ();
// Custom forge registries
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makeRegistry ( MODDIMENSIONS , ModDimension . class ). disableSaving (). create ();
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makeRegistry ( SERIALIZERS , DataSerializerEntry . class , 256 /*vanilla space*/ , MAX_VARINT ). disableSaving (). disableOverrides (). addCallback ( SerializerCallbacks . INSTANCE ). create ();
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makeRegistry ( LOOT_MODIFIER_SERIALIZERS , GlobalLootModifierSerializer . class ). disableSaving (). disableSync (). create ();
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}
private static < T extends IForgeRegistryEntry < T >> RegistryBuilder < T > makeRegistry ( ResourceLocation name , Class < T > type )
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{
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return new RegistryBuilder < T > (). setName ( name ). setType ( type ). setMaxID ( MAX_VARINT ). addCallback ( new NamespacedWrapper . Factory < T > ());
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}
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private static < T extends IForgeRegistryEntry < T >> RegistryBuilder < T > makeRegistry ( ResourceLocation name , Class < T > type , int min , int max )
{
return new RegistryBuilder < T > (). setName ( name ). setType ( type ). setIDRange ( min , max ). addCallback ( new NamespacedWrapper . Factory < T > ());
}
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private static < T extends IForgeRegistryEntry < T >> RegistryBuilder < T > makeRegistry ( ResourceLocation name , Class < T > type , ResourceLocation _default )
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{
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return new RegistryBuilder < T > (). setName ( name ). setType ( type ). setMaxID ( MAX_VARINT ). addCallback ( new NamespacedDefaultedWrapper . Factory < T > ()). setDefaultKey ( _default );
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}
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public static < V extends IForgeRegistryEntry < V >> DefaultedRegistry < V > getWrapperDefaulted ( Class <? super V > cls )
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{
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IForgeRegistry < V > reg = RegistryManager . ACTIVE . < V > getRegistry ( cls );
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Validate . notNull ( reg , "Attempted to get vanilla wrapper for unknown registry: " + cls . toString ());
@SuppressWarnings ( "unchecked" )
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DefaultedRegistry < V > ret = reg . getSlaveMap ( NamespacedDefaultedWrapper . Factory . ID , NamespacedDefaultedWrapper . class );
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Validate . notNull ( ret , "Attempted to get vanilla wrapper for registry created incorrectly: " + cls . toString ());
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return ret ;
}
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public static < V extends IForgeRegistryEntry < V >> SimpleRegistry < V > getWrapper ( Class <? super V > cls )
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{
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IForgeRegistry < V > reg = RegistryManager . ACTIVE . < V > getRegistry ( cls );
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Validate . notNull ( reg , "Attempted to get vanilla wrapper for unknown registry: " + cls . toString ());
@SuppressWarnings ( "unchecked" )
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SimpleRegistry < V > ret = reg . getSlaveMap ( NamespacedWrapper . Factory . ID , NamespacedWrapper . class );
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Validate . notNull ( ret , "Attempted to get vanilla wrapper for registry created incorrectly: " + cls . toString ());
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return ret ;
}
@SuppressWarnings ( "unchecked" )
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public static Map < Block , Item > getBlockItemMap ()
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{
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return RegistryManager . ACTIVE . getRegistry ( Item . class ). getSlaveMap ( BLOCK_TO_ITEM , Map . class );
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}
@SuppressWarnings ( "unchecked" )
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public static ObjectIntIdentityMap < BlockState > getBlockStateIDMap ()
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{
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return RegistryManager . ACTIVE . getRegistry ( Block . class ). getSlaveMap ( BLOCKSTATE_TO_ID , ObjectIntIdentityMap . class );
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}
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@SuppressWarnings ( "unchecked" )
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public static Map < IDataSerializer <?> , DataSerializerEntry > getSerializerMap ()
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{
return RegistryManager . ACTIVE . getRegistry ( DataSerializerEntry . class ). getSlaveMap ( SERIALIZER_TO_ENTRY , Map . class );
}
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@SuppressWarnings ( "unchecked" )
public static Registry < Structure <?>> getStructureFeatures ()
{
return ( Registry < Structure <?>> ) RegistryManager . ACTIVE . getRegistry ( Feature . class ). getSlaveMap ( STRUCTURE_FEATURES , Registry . class );
}
@SuppressWarnings ( "unchecked" )
public static BiMap < String , Structure <?>> getStructureMap ()
{
return ( BiMap < String , Structure <?>> ) RegistryManager . ACTIVE . getRegistry ( Feature . class ). getSlaveMap ( STRUCTURES , BiMap . class );
}
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public static < K extends IForgeRegistryEntry < K >> K register_impl ( K value )
{
Validate . notNull ( value , "Attempted to register a null object" );
Validate . notNull ( value . getRegistryName (), String . format ( "Attempt to register object without having set a registry name %s (type %s)" , value , value . getClass (). getName ()));
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final IForgeRegistry < K > registry = RegistryManager . ACTIVE . getRegistry ( value . getRegistryType ());
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Validate . notNull ( registry , "Attempted to registry object without creating registry first: " + value . getRegistryType (). getName ());
registry . register ( value );
return value ;
}
@SuppressWarnings ({ "unchecked" , "rawtypes" })
public static void vanillaSnapshot ()
{
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LOGGER . debug ( REGISTRIES , "Creating vanilla freeze snapshot" );
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for ( Map . Entry < ResourceLocation , ForgeRegistry <? extends IForgeRegistryEntry <?>>> r : RegistryManager . ACTIVE . registries . entrySet ())
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{
final Class <? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( r . getKey ());
loadRegistry ( r . getKey (), RegistryManager . ACTIVE , RegistryManager . VANILLA , clazz , true );
}
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RegistryManager . VANILLA . registries . forEach (( name , reg ) ->
{
reg . validateContent ( name );
reg . freeze ();
});
RegistryManager . VANILLA . registries . forEach ( LOCK_VANILLA );
RegistryManager . ACTIVE . registries . forEach ( LOCK_VANILLA );
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LOGGER . debug ( REGISTRIES , "Vanilla freeze snapshot created" );
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}
@SuppressWarnings ({ "rawtypes" , "unchecked" })
public static void freezeData ()
{
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LOGGER . debug ( REGISTRIES , "Freezing registries" );
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for ( Map . Entry < ResourceLocation , ForgeRegistry <? extends IForgeRegistryEntry <?>>> r : RegistryManager . ACTIVE . registries . entrySet ())
{
final Class <? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( r . getKey ());
loadRegistry ( r . getKey (), RegistryManager . ACTIVE , RegistryManager . FROZEN , clazz , true );
}
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RegistryManager . FROZEN . registries . forEach (( name , reg ) ->
{
reg . validateContent ( name );
reg . freeze ();
});
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RegistryManager . ACTIVE . registries . forEach (( name , reg ) -> {
reg . freeze ();
reg . bake ();
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reg . dump ( name );
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});
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// the id mapping is finalized, no ids actually changed but this is a good place to tell everyone to 'bake' their stuff.
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fireRemapEvent ( ImmutableMap . of (), true );
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LOGGER . debug ( REGISTRIES , "All registries frozen" );
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}
@SuppressWarnings ({ "unchecked" , "rawtypes" })
public static void revertToFrozen ()
{
if ( RegistryManager . FROZEN . registries . isEmpty ())
{
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LOGGER . warn ( REGISTRIES , "Can't revert to frozen GameData state without freezing first." );
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return ;
}
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RegistryManager . ACTIVE . registries . forEach (( name , reg ) -> reg . resetDelegates ());
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LOGGER . debug ( REGISTRIES , "Reverting to frozen data state." );
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for ( Map . Entry < ResourceLocation , ForgeRegistry <? extends IForgeRegistryEntry <?>>> r : RegistryManager . ACTIVE . registries . entrySet ())
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{
final Class <? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( r . getKey ());
loadRegistry ( r . getKey (), RegistryManager . FROZEN , RegistryManager . ACTIVE , clazz , true );
}
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RegistryManager . ACTIVE . registries . forEach (( name , reg ) -> reg . bake ());
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// the id mapping has reverted, fire remap events for those that care about id changes
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fireRemapEvent ( ImmutableMap . of (), true );
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ObjectHolderRegistry . applyObjectHolders ();
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// the id mapping has reverted, ensure we sync up the object holders
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LOGGER . debug ( REGISTRIES , "Frozen state restored." );
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}
@SuppressWarnings ({ "rawtypes" , "unchecked" })
public static void revert ( RegistryManager state , ResourceLocation registry , boolean lock )
{
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LOGGER . debug ( REGISTRIES , "Reverting {} to {}" , registry , state . getName ());
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final Class <? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( registry );
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loadRegistry ( registry , state , RegistryManager . ACTIVE , clazz , lock );
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LOGGER . debug ( REGISTRIES , "Reverting complete" );
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}
//Lets us clear the map so we can rebuild it.
static class ClearableObjectIntIdentityMap < I > extends ObjectIntIdentityMap < I >
{
void clear ()
{
this . identityMap . clear ();
this . objectList . clear ();
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this . nextId = 0 ;
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}
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void remove ( I key )
{
Integer prev = this . identityMap . remove ( key );
if ( prev != null )
{
this . objectList . set ( prev , null );
}
}
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}
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private static class BlockCallbacks implements IForgeRegistry . AddCallback < Block > , IForgeRegistry . ClearCallback < Block > , IForgeRegistry . BakeCallback < Block > , IForgeRegistry . CreateCallback < Block > , IForgeRegistry . DummyFactory < Block >
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{
static final BlockCallbacks INSTANCE = new BlockCallbacks ();
@Override
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public void onAdd ( IForgeRegistryInternal < Block > owner , RegistryManager stage , int id , Block block , @Nullable Block oldBlock )
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{
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if ( oldBlock != null )
{
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StateContainer < Block , BlockState > oldContainer = oldBlock . getStateContainer ();
StateContainer < Block , BlockState > newContainer = block . getStateContainer ();
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// Test vanilla blockstates, if the number matches, make sure they also match in their string representations
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if ( block . getRegistryName (). getNamespace (). equals ( "minecraft" ) && ! oldContainer . getProperties (). equals ( newContainer . getProperties ()))
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{
String oldSequence = oldContainer . getProperties (). stream ()
. map ( s -> String . format ( "%s={%s}" , s . getName (),
s . getAllowedValues (). stream (). map ( Object :: toString ). collect ( Collectors . joining ( "," ))))
. collect ( Collectors . joining ( ";" ));
String newSequence = newContainer . getProperties (). stream ()
. map ( s -> String . format ( "%s={%s}" , s . getName (),
s . getAllowedValues (). stream (). map ( Object :: toString ). collect ( Collectors . joining ( "," ))))
. collect ( Collectors . joining ( ";" ));
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LOGGER . error ( REGISTRIES ,() -> new AdvancedLogMessageAdapter ( sb -> {
sb . append ( "Registry replacements for vanilla block '" ). append ( block . getRegistryName ()).
append ( "' must not change the number or order of blockstates.\n" );
sb . append ( "\tOld: " ). append ( oldSequence ). append ( '\n' );
sb . append ( "\tNew: " ). append ( newSequence );
}));
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throw new RuntimeException ( "Invalid vanilla replacement. See log for details." );
}
}
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}
@Override
public void onClear ( IForgeRegistryInternal < Block > owner , RegistryManager stage )
{
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owner . getSlaveMap ( BLOCKSTATE_TO_ID , ClearableObjectIntIdentityMap . class ). clear ();
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}
@Override
public void onCreate ( IForgeRegistryInternal < Block > owner , RegistryManager stage )
{
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final ClearableObjectIntIdentityMap < BlockState > idMap = new ClearableObjectIntIdentityMap < BlockState > ()
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{
@Override
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public int get ( BlockState key )
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{
Integer integer = ( Integer ) this . identityMap . get ( key );
// There are some cases where this map is queried to serialize a state that is valid,
//but somehow not in this list, so attempt to get real metadata. Doing this hear saves us 7 patches
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//if (integer == null && key != null)
// integer = this.identityMap.get(key.getBlock().getStateFromMeta(key.getBlock().getMetaFromState(key)));
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return integer == null ? - 1 : integer . intValue ();
}
};
owner . setSlaveMap ( BLOCKSTATE_TO_ID , idMap );
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owner . setSlaveMap ( BLOCK_TO_ITEM , Maps . newHashMap ());
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}
@Override
public Block createDummy ( ResourceLocation key )
{
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Block ret = new BlockDummyAir ( Block . Properties . create ( Material . AIR ));
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GameData . forceRegistryName ( ret , key );
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return ret ;
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}
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@Override
public void onBake ( IForgeRegistryInternal < Block > owner , RegistryManager stage )
{
@SuppressWarnings ( "unchecked" )
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ClearableObjectIntIdentityMap < BlockState > blockstateMap = owner . getSlaveMap ( BLOCKSTATE_TO_ID , ClearableObjectIntIdentityMap . class );
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for ( Block block : owner )
{
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for ( BlockState state : block . getStateContainer (). getValidStates ())
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{
blockstateMap . add ( state );
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state . cacheState ();
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}
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block . getLootTable ();
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}
}
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private static class BlockDummyAir extends AirBlock //A named class so DummyBlockReplacementTest can detect if its a dummy
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{
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private BlockDummyAir ( Block . Properties properties )
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{
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super ( properties );
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}
@Override
public String getTranslationKey ()
{
return "block.minecraft.air" ;
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}
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}
}
private static class ItemCallbacks implements IForgeRegistry . AddCallback < Item > , IForgeRegistry . ClearCallback < Item > , IForgeRegistry . CreateCallback < Item >
{
static final ItemCallbacks INSTANCE = new ItemCallbacks ();
@Override
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public void onAdd ( IForgeRegistryInternal < Item > owner , RegistryManager stage , int id , Item item , @Nullable Item oldItem )
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{
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if ( oldItem instanceof BlockItem )
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{
@SuppressWarnings ( "unchecked" )
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Map < Block , Item > blockToItem = owner . getSlaveMap ( BLOCK_TO_ITEM , Map . class );
(( BlockItem ) oldItem ). removeFromBlockToItemMap ( blockToItem , item );
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}
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if ( item instanceof BlockItem )
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{
@SuppressWarnings ( "unchecked" )
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Map < Block , Item > blockToItem = owner . getSlaveMap ( BLOCK_TO_ITEM , Map . class );
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(( BlockItem ) item ). addToBlockToItemMap ( blockToItem , item );
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}
}
@Override
public void onClear ( IForgeRegistryInternal < Item > owner , RegistryManager stage )
{
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owner . getSlaveMap ( BLOCK_TO_ITEM , Map . class ). clear ();
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}
@Override
public void onCreate ( IForgeRegistryInternal < Item > owner , RegistryManager stage )
{
// We share the blockItem map between items and blocks registries
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Map <? , ?> map = stage . getRegistry ( BLOCKS ). getSlaveMap ( BLOCK_TO_ITEM , Map . class );
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owner . setSlaveMap ( BLOCK_TO_ITEM , map );
}
}
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/*
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private static class RecipeCallbacks implements IForgeRegistry.ValidateCallback<IRecipe>, IForgeRegistry.MissingFactory<IRecipe>
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{
static final RecipeCallbacks INSTANCE = new RecipeCallbacks();
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@Override
public void onValidate(IForgeRegistryInternal<IRecipe> owner, RegistryManager stage, int id, ResourceLocation key, IRecipe obj)
{
if (stage != RegistryManager.ACTIVE) return;
// verify the recipe output yields a registered item
Item item = obj.getRecipeOutput().getItem();
if (!stage.getRegistry(Item.class).containsValue(item))
{
throw new IllegalStateException(String.format("Recipe %s (%s) produces unregistered item %s (%s)", key, obj, item.getRegistryName(), item));
}
}
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@Override
public IRecipe createMissing(ResourceLocation key, boolean isNetwork)
{
return isNetwork ? new DummyRecipe().setRegistryName(key) : null;
}
private static class DummyRecipe implements IRecipe
{
private static ItemStack result = new ItemStack(Items.DIAMOND, 64);
private ResourceLocation name;
@Override
public IRecipe setRegistryName(ResourceLocation name) {
this.name = name;
return this;
}
@Override public ResourceLocation getRegistryName() { return name; }
@Override public Class<IRecipe> getRegistryType() { return IRecipe.class; }
@Override public boolean matches(InventoryCrafting inv, World worldIn) { return false; } //dirt?
@Override public ItemStack getCraftingResult(InventoryCrafting inv) { return result; }
@Override public boolean canFit(int width, int height) { return false; }
@Override public ItemStack getRecipeOutput() { return result; }
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@Override public boolean isDynamic() { return true; }
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}
}
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private static ForgeRegistry<EntityEntry> entityRegistry;
public static ForgeRegistry<EntityEntry> getEntityRegistry() { return entityRegistry; }
public static void registerEntity(int id, ResourceLocation key, Class<? extends Entity> clazz, String oldName)
{
RegistryNamespaced<ResourceLocation, EntityEntry> reg = getWrapper(EntityEntry.class);
reg.register(id, key, new EntityEntry(clazz, oldName));
}
private static class EntityCallbacks implements IForgeRegistry.AddCallback<EntityEntry>
{
static final EntityCallbacks INSTANCE = new EntityCallbacks();
@Override
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public void onAdd(IForgeRegistryInternal<EntityEntry> owner, RegistryManager stage, int id, EntityEntry entry, @Nullable EntityEntry oldEntry)
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{
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if (entry instanceof EntityEntryBuilder.BuiltEntityEntry)
{
((EntityEntryBuilder.BuiltEntityEntry) entry).addedToRegistry();
}
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if (entry.getEgg() != null)
EntityList.ENTITY_EGGS.put(entry.getRegistryName(), entry.getEgg());
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}
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}
}
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*/
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private static class SerializerCallbacks implements IForgeRegistry . AddCallback < DataSerializerEntry > , IForgeRegistry . ClearCallback < DataSerializerEntry > , IForgeRegistry . CreateCallback < DataSerializerEntry >
{
static final SerializerCallbacks INSTANCE = new SerializerCallbacks ();
@Override
public void onAdd ( IForgeRegistryInternal < DataSerializerEntry > owner , RegistryManager stage , int id , DataSerializerEntry entry , @Nullable DataSerializerEntry oldEntry )
{
@SuppressWarnings ( "unchecked" )
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Map < IDataSerializer <?> , DataSerializerEntry > map = owner . getSlaveMap ( SERIALIZER_TO_ENTRY , Map . class );
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if ( oldEntry != null ) map . remove ( oldEntry . getSerializer ());
map . put ( entry . getSerializer (), entry );
}
@Override
public void onClear ( IForgeRegistryInternal < DataSerializerEntry > owner , RegistryManager stage )
{
owner . getSlaveMap ( SERIALIZER_TO_ENTRY , Map . class ). clear ();
}
@Override
public void onCreate ( IForgeRegistryInternal < DataSerializerEntry > owner , RegistryManager stage )
{
owner . setSlaveMap ( SERIALIZER_TO_ENTRY , new IdentityHashMap <> ());
}
}
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private static class FeatureCallbacks implements IForgeRegistry . AddCallback < Feature <?>> , IForgeRegistry . ClearCallback < Feature <?>> , IForgeRegistry . CreateCallback < Feature <?>>
{
static final FeatureCallbacks INSTANCE = new FeatureCallbacks ();
@Override
public void onAdd ( IForgeRegistryInternal < Feature <?>> owner , RegistryManager stage , int id , Feature <?> obj , Feature <?> oldObj )
{
if ( obj instanceof Structure )
{
Structure <?> structure = ( Structure <?> ) obj ;
String key = structure . getStructureName (). toLowerCase ( Locale . ROOT );
@SuppressWarnings ( "unchecked" )
Registry < Structure <?>> reg = owner . getSlaveMap ( STRUCTURE_FEATURES , Registry . class );
Registry . register ( reg , key , structure );
@SuppressWarnings ( "unchecked" )
BiMap < String , Structure <?>> map = owner . getSlaveMap ( STRUCTURES , BiMap . class );
if ( oldObj != null && oldObj instanceof Structure ) map . remove ((( Structure <?> ) oldObj ). getStructureName ());
map . put ( key , structure );
}
}
@Override
public void onClear ( IForgeRegistryInternal < Feature <?>> owner , RegistryManager stage )
{
owner . getSlaveMap ( STRUCTURE_FEATURES , ClearableRegistry . class ). clear ();
owner . getSlaveMap ( STRUCTURES , BiMap . class ). clear ();
}
@Override
public void onCreate ( IForgeRegistryInternal < Feature <?>> owner , RegistryManager stage )
{
owner . setSlaveMap ( STRUCTURE_FEATURES , new ClearableRegistry <> ( owner . getRegistryName ()));
owner . setSlaveMap ( STRUCTURES , HashBiMap . create ());
}
}
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private static < T extends IForgeRegistryEntry < T >> void loadRegistry ( final ResourceLocation registryName , final RegistryManager from , final RegistryManager to , final Class < T > regType , boolean freeze )
{
ForgeRegistry < T > fromRegistry = from . getRegistry ( registryName );
if ( fromRegistry == null )
{
ForgeRegistry < T > toRegistry = to . getRegistry ( registryName );
if ( toRegistry == null )
{
throw new EnhancedRuntimeException ( "Could not find registry to load: " + registryName ){
private static final long serialVersionUID = 1L ;
@Override
protected void printStackTrace ( WrappedPrintStream stream )
{
stream . println ( "Looking For: " + registryName );
stream . println ( "Found From:" );
for ( ResourceLocation name : from . registries . keySet ())
stream . println ( " " + name );
stream . println ( "Found To:" );
for ( ResourceLocation name : to . registries . keySet ())
stream . println ( " " + name );
}
};
}
// We found it in to, so lets trust to's state...
// This happens when connecting to a server that doesn't have this registry.
// Such as a 1.8.0 Forge server with 1.8.8+ Forge.
// We must however, re-fire the callbacks as some internal data may be corrupted {potions}
//TODO: With my rework of how registries add callbacks are done.. I don't think this is necessary.
//fire addCallback for each entry
}
else
{
ForgeRegistry < T > toRegistry = to . getRegistry ( registryName , from );
toRegistry . sync ( registryName , fromRegistry );
if ( freeze )
toRegistry . isFrozen = true ;
}
}
@SuppressWarnings ({ "unchecked" , "rawtypes" })
public static Multimap < ResourceLocation , ResourceLocation > injectSnapshot ( Map < ResourceLocation , ForgeRegistry . Snapshot > snapshot , boolean injectFrozenData , boolean isLocalWorld )
{
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LOGGER . info ( REGISTRIES , "Injecting existing registry data into this {} instance" , EffectiveSide . get ());
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RegistryManager . ACTIVE . registries . forEach (( name , reg ) -> reg . validateContent ( name ));
RegistryManager . ACTIVE . registries . forEach (( name , reg ) -> reg . dump ( name ));
RegistryManager . ACTIVE . registries . forEach (( name , reg ) -> reg . resetDelegates ());
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// Update legacy names
snapshot = snapshot . entrySet (). stream ()
. sorted ( Map . Entry . comparingByKey ()) // FIXME Registries need dependency ordering, this makes sure blocks are done before items (for ItemCallbacks) but it's lazy as hell
. collect ( Collectors . toMap ( e -> RegistryManager . ACTIVE . updateLegacyName ( e . getKey ()), Map . Entry :: getValue , ( k1 , k2 ) -> k1 , LinkedHashMap :: new ));
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if ( isLocalWorld )
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{
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List < ResourceLocation > missingRegs = snapshot . keySet (). stream (). filter ( name -> ! RegistryManager . ACTIVE . registries . containsKey ( name )). collect ( Collectors . toList ());
if ( missingRegs . size () > 0 )
{
String text = "Forge Mod Loader detected missing/unknown registrie(s).\n\n" +
"There are " + missingRegs . size () + " missing registries in this save.\n" +
"If you continue the missing registries will get removed.\n" +
"This may cause issues, it is advised that you create a world backup before continuing.\n\n" +
"Missing Registries:\n" ;
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2019-03-12 04:34:29 +00:00
for ( ResourceLocation s : missingRegs )
text += s . toString () + "\n" ;
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if ( ! StartupQuery . confirm ( text ))
StartupQuery . abort ();
}
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}
RegistryManager STAGING = new RegistryManager ( "STAGING" );
final Map < ResourceLocation , Map < ResourceLocation , Integer []>> remaps = Maps . newHashMap ();
final LinkedHashMap < ResourceLocation , Map < ResourceLocation , Integer >> missing = Maps . newLinkedHashMap ();
// Load the snapshot into the "STAGING" registry
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snapshot . forEach (( key , value ) ->
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{
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final Class <? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( key );
remaps . put ( key , Maps . newLinkedHashMap ());
missing . put ( key , Maps . newHashMap ());
loadPersistentDataToStagingRegistry ( RegistryManager . ACTIVE , STAGING , remaps . get ( key ), missing . get ( key ), key , value , clazz );
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});
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snapshot . forEach (( key , value ) ->
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{
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value . dummied . forEach ( dummy ->
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{
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Map < ResourceLocation , Integer > m = missing . get ( key );
ForgeRegistry <?> reg = STAGING . getRegistry ( key );
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// Currently missing locally, we just inject and carry on
if ( m . containsKey ( dummy ))
{
if ( reg . markDummy ( dummy , m . get ( dummy )))
m . remove ( dummy );
}
else if ( isLocalWorld )
{
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LOGGER . debug ( REGISTRIES , "Registry {}: Resuscitating dummy entry {}" , key , dummy );
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}
else
{
// The server believes this is a dummy block identity, but we seem to have one locally. This is likely a conflict
// in mod setup - Mark this entry as a dummy
int id = reg . getID ( dummy );
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LOGGER . warn ( REGISTRIES , "Registry {}: The ID {} @ {} is currently locally mapped - it will be replaced with a dummy for this session" , dummy , key , id );
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reg . markDummy ( dummy , id );
}
});
});
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int count = missing . values (). stream (). mapToInt ( Map :: size ). sum ();
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if ( count > 0 )
{
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LOGGER . debug ( REGISTRIES , "There are {} mappings missing - attempting a mod remap" , count );
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Multimap < ResourceLocation , ResourceLocation > defaulted = ArrayListMultimap . create ();
Multimap < ResourceLocation , ResourceLocation > failed = ArrayListMultimap . create ();
missing . entrySet (). stream (). filter ( e -> e . getValue (). size () > 0 ). forEach ( m ->
{
ResourceLocation name = m . getKey ();
ForgeRegistry <?> reg = STAGING . getRegistry ( name );
RegistryEvent . MissingMappings <?> event = reg . getMissingEvent ( name , m . getValue ());
MinecraftForge . EVENT_BUS . post ( event );
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List < MissingMappings . Mapping <?>> lst = event . getAllMappings (). stream (). filter ( e -> e . getAction () == MissingMappings . Action . DEFAULT ). sorted (( a , b ) -> a . toString (). compareTo ( b . toString ())). collect ( Collectors . toList ());
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if ( ! lst . isEmpty ())
{
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LOGGER . error ( REGISTRIES ,() -> new AdvancedLogMessageAdapter ( sb -> {
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sb . append ( "Unidentified mapping from registry " ). append ( name ). append ( '\n' );
lst . forEach ( map -> sb . append ( '\t' ). append ( map . key ). append ( ": " ). append ( map . id ). append ( '\n' ));
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}));
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}
event . getAllMappings (). stream (). filter ( e -> e . getAction () == MissingMappings . Action . FAIL ). forEach ( fail -> failed . put ( name , fail . key ));
final Class <? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( name );
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processMissing ( clazz , name , STAGING , event , m . getValue (), remaps . get ( name ), defaulted . get ( name ), failed . get ( name ), ! isLocalWorld );
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});
if ( ! defaulted . isEmpty () && ! isLocalWorld )
return defaulted ;
if ( ! defaulted . isEmpty ())
{
StringBuilder buf = new StringBuilder ();
buf . append ( "Forge Mod Loader detected missing registry entries.\n\n" )
. append ( "There are " ). append ( defaulted . size ()). append ( " missing entries in this save.\n" )
. append ( "If you continue the missing entries will get removed.\n" )
. append ( "A world backup will be automatically created in your saves directory.\n\n" );
defaulted . asMap (). forEach (( name , entries ) ->
{
buf . append ( "Missing " ). append ( name ). append ( ":\n" );
entries . forEach ( rl -> buf . append ( " " ). append ( rl ). append ( "\n" ));
});
boolean confirmed = StartupQuery . confirm ( buf . toString ());
if ( ! confirmed )
StartupQuery . abort ();
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/*
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try
{
String skip = System.getProperty("fml.doNotBackup");
if (skip == null || !"true".equals(skip))
{
ZipperUtil.backupWorld();
}
else
{
for (int x = 0; x < 10; x++)
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LOGGER.error(GD, "!!!!!!!!!! UPDATING WORLD WITHOUT DOING BACKUP !!!!!!!!!!!!!!!!");
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}
}
catch (IOException e)
{
StartupQuery.notify("The world backup couldn't be created.\n\n" + e);
StartupQuery.abort();
}
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*/
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}
if ( ! defaulted . isEmpty ())
{
if ( isLocalWorld )
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LOGGER . error ( REGISTRIES , "There are unidentified mappings in this world - we are going to attempt to process anyway" );
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}
}
if ( injectFrozenData )
{
// If we're loading from disk, we can actually substitute air in the block map for anything that is otherwise "missing". This keeps the reference in the map, in case
// the block comes back later
missing . forEach (( name , m ) ->
{
ForgeRegistry <?> reg = STAGING . getRegistry ( name );
m . forEach (( rl , id ) -> reg . markDummy ( rl , id ));
});
// If we're loading up the world from disk, we want to add in the new data that might have been provisioned by mods
// So we load it from the frozen persistent registry
RegistryManager . ACTIVE . registries . forEach (( name , reg ) ->
{
final Class <? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( name );
loadFrozenDataToStagingRegistry ( STAGING , name , remaps . get ( name ), clazz );
});
}
// Validate that all the STAGING data is good
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STAGING . registries . forEach (( name , reg ) -> reg . validateContent ( name ));
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// Load the STAGING registry into the ACTIVE registry
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//for (Map.Entry<ResourceLocation, IForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
RegistryManager . ACTIVE . registries . forEach (( key , value ) ->
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{
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final Class <? extends IForgeRegistryEntry > registrySuperType = RegistryManager . ACTIVE . getSuperType ( key );
loadRegistry ( key , STAGING , RegistryManager . ACTIVE , registrySuperType , true );
});
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RegistryManager . ACTIVE . registries . forEach (( name , reg ) -> {
reg . bake ();
// Dump the active registry
reg . dump ( name );
});
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// Tell mods that the ids have changed
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fireRemapEvent ( remaps , false );
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// The id map changed, ensure we apply object holders
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ObjectHolderRegistry . applyObjectHolders ();
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// Return an empty list, because we're good
return ArrayListMultimap . create ();
}
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private static void fireRemapEvent ( final Map < ResourceLocation , Map < ResourceLocation , Integer []>> remaps , final boolean isFreezing ) {
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StartupMessageManager . modLoaderConsumer (). ifPresent ( s -> s . accept ( "Remapping mod data" ));
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MinecraftForge . EVENT_BUS . post ( new FMLModIdMappingEvent ( remaps , isFreezing ));
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StartupMessageManager . modLoaderConsumer (). ifPresent ( s -> s . accept ( "Remap complete" ));
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}
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//Has to be split because of generics, Yay!
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private static < T extends IForgeRegistryEntry < T >> void loadPersistentDataToStagingRegistry ( RegistryManager pool , RegistryManager to , Map < ResourceLocation , Integer []> remaps , Map < ResourceLocation , Integer > missing , ResourceLocation name , ForgeRegistry . Snapshot snap , Class < T > regType )
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{
ForgeRegistry < T > active = pool . getRegistry ( name );
if ( active == null )
return ; // We've already asked the user if they wish to continue. So if the reg isnt found just assume the user knows and accepted it.
ForgeRegistry < T > _new = to . getRegistry ( name , RegistryManager . ACTIVE );
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snap . aliases . forEach ( _new :: addAlias );
snap . blocked . forEach ( _new :: block );
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// Load current dummies BEFORE the snapshot is loaded so that add() will remove from the list.
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snap . dummied . forEach ( _new :: addDummy );
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_new . loadIds ( snap . ids , snap . overrides , missing , remaps , active , name );
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}
//Another bouncer for generic reasons
@SuppressWarnings ( "unchecked" )
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private static < T extends IForgeRegistryEntry < T >> void processMissing ( Class < T > clazz , ResourceLocation name , RegistryManager STAGING , MissingMappings <?> e , Map < ResourceLocation , Integer > missing , Map < ResourceLocation , Integer []> remaps , Collection < ResourceLocation > defaulted , Collection < ResourceLocation > failed , boolean injectNetworkDummies )
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{
List < MissingMappings . Mapping < T >> mappings = (( MissingMappings < T > ) e ). getAllMappings ();
ForgeRegistry < T > active = RegistryManager . ACTIVE . getRegistry ( name );
ForgeRegistry < T > staging = STAGING . getRegistry ( name );
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staging . processMissingEvent ( name , active , mappings , missing , remaps , defaulted , failed , injectNetworkDummies );
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}
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private static < T extends IForgeRegistryEntry < T >> void loadFrozenDataToStagingRegistry ( RegistryManager STAGING , ResourceLocation name , Map < ResourceLocation , Integer []> remaps , Class < T > clazz )
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{
ForgeRegistry < T > frozen = RegistryManager . FROZEN . getRegistry ( name );
ForgeRegistry < T > newRegistry = STAGING . getRegistry ( name , RegistryManager . FROZEN );
Map < ResourceLocation , Integer > _new = Maps . newHashMap ();
frozen . getKeys (). stream (). filter ( key -> ! newRegistry . containsKey ( key )). forEach ( key -> _new . put ( key , frozen . getID ( key )));
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newRegistry . loadIds ( _new , frozen . getOverrideOwners (), Maps . newLinkedHashMap (), remaps , frozen , name );
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}
public static void fireCreateRegistryEvents ()
{
MinecraftForge . EVENT_BUS . post ( new RegistryEvent . NewRegistry ());
}
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public static void fireCreateRegistryEvents ( final LifecycleEventProvider lifecycleEventProvider , final Consumer < LifecycleEventProvider > eventDispatcher ) {
final RegistryEvent . NewRegistry newRegistryEvent = new RegistryEvent . NewRegistry ();
lifecycleEventProvider . setCustomEventSupplier (() -> newRegistryEvent );
eventDispatcher . accept ( lifecycleEventProvider );
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}
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public static void fireRegistryEvents ( Predicate < ResourceLocation > filter , final LifecycleEventProvider lifecycleEventProvider , final Consumer < LifecycleEventProvider > eventDispatcher )
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{
List < ResourceLocation > keys = Lists . newArrayList ( RegistryManager . ACTIVE . registries . keySet ());
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keys . sort (( o1 , o2 ) -> String . valueOf ( o1 ). compareToIgnoreCase ( String . valueOf ( o2 )));
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//Move Blocks to first, and Items to second.
keys . remove ( BLOCKS );
keys . remove ( ITEMS );
keys . add ( 0 , BLOCKS );
keys . add ( 1 , ITEMS );
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for ( int i = 0 , keysSize = keys . size (); i < keysSize ; i ++ ) {
final ResourceLocation rl = keys . get ( i );
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if ( ! filter . test ( rl )) continue ;
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ForgeRegistry <?> reg = RegistryManager . ACTIVE . getRegistry ( rl );
reg . unfreeze ();
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StartupMessageManager . modLoaderConsumer (). ifPresent ( s -> s . accept ( "REGISTERING " + rl ));
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final RegistryEvent . Register <?> registerEvent = reg . getRegisterEvent ( rl );
lifecycleEventProvider . setCustomEventSupplier (() -> registerEvent );
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lifecycleEventProvider . changeProgression ( LifecycleEventProvider . LifecycleEvent . Progression . STAY );
if ( i == keysSize - 1 ) lifecycleEventProvider . changeProgression ( LifecycleEventProvider . LifecycleEvent . Progression . NEXT );
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eventDispatcher . accept ( lifecycleEventProvider );
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reg . freeze ();
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LOGGER . debug ( REGISTRIES , "Applying holder lookups: {}" , rl . toString ());
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ObjectHolderRegistry . applyObjectHolders ( rl :: equals );
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LOGGER . debug ( REGISTRIES , "Holder lookups applied: {}" , rl . toString ());
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}
}
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/**
* Check a name for a domain prefix, and if not present infer it from the
* current active mod container.
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*
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* @param name The name or resource location
* @param warnOverrides If true, logs a warning if domain differs from that of
* the currently currently active mod container
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*
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* @return The {@link ResourceLocation} with given or inferred domain
*/
public static ResourceLocation checkPrefix ( String name , boolean warnOverrides )
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{
int index = name . lastIndexOf ( ':' );
String oldPrefix = index == - 1 ? "" : name . substring ( 0 , index ). toLowerCase ( Locale . ROOT );
name = index == - 1 ? name : name . substring ( index + 1 );
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String prefix = ModLoadingContext . get (). getActiveNamespace ();
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if ( warnOverrides && ! oldPrefix . equals ( prefix ) && oldPrefix . length () > 0 )
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{
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LogManager . getLogger (). info ( "Potentially Dangerous alternative prefix `{}` for name `{}`, expected `{}`. This could be a intended override, but in most cases indicates a broken mod." , oldPrefix , name , prefix );
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prefix = oldPrefix ;
}
return new ResourceLocation ( prefix , name );
}
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private static Field regName ;
private static void forceRegistryName ( IForgeRegistryEntry <?> entry , ResourceLocation name )
{
if ( regName == null )
{
try
{
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regName = ForgeRegistryEntry . class . getDeclaredField ( "registryName" );
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regName . setAccessible ( true );
}
catch ( NoSuchFieldException | SecurityException e )
{
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LOGGER . error ( REGISTRIES , "Could not get `registryName` field from IForgeRegistryEntry.Impl" , e );
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throw new RuntimeException ( e );
}
}
try
{
regName . set ( entry , name );
}
catch ( IllegalArgumentException | IllegalAccessException e )
{
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LOGGER . error ( REGISTRIES , "Could not set `registryName` field in IForgeRegistryEntry.Impl to `{}`" , name . toString (), e );
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throw new RuntimeException ( e );
}
}
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}