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MinecraftForge/src/main/java/net/minecraftforge/event/ServerChatEvent.java
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/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.event;
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import java.util.Objects;
import net.minecraft.client.Options;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.game.ServerboundChatPacket;
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import net.minecraft.network.protocol.game.ServerboundChatPreviewPacket;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraftforge.common.ForgeMod;
import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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import net.minecraftforge.fml.LogicalSide;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
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/**
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* This event is fired whenever a {@link ServerboundChatPreviewPacket} or {@link ServerboundChatPacket} is received.
* <p>
* Mods that modify chat messages from this event should call {@link ForgeMod#enableServerChatPreview()}
* from their mod constructor to enable the chat preview and allow signing by clients.
* It is recommended to listen to this event class when modifying chat messages
* rather than a subclass to ensure clients with {@link Options#onlyShowSecureChat()}
* enabled can see the modified messages.
* <p>
* This event is {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
* If the event is cancelled, the message will not be sent to clients.
* <p>
* This event is fired on the {@linkplain MinecraftForge#EVENT_BUS main Forge event bus},
* only on the {@linkplain LogicalSide#SERVER logical server}.
*
* @see ForgeMod#enableServerChatPreview()
**/
@Cancelable
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public class ServerChatEvent extends Event
{
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private final ServerPlayer player;
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private final String username;
private final String rawText;
private final boolean canChangeMessage;
private Component message;
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@ApiStatus.Internal
protected ServerChatEvent(ServerPlayer player, String rawText, Component message, boolean canChangeMessage)
{
this.player = player;
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this.username = player.getGameProfile().getName();
this.rawText = rawText;
this.canChangeMessage = canChangeMessage;
this.message = message;
}
/**
* {@return the player who initiated the chat action}
*/
public ServerPlayer getPlayer()
{
return this.player;
}
/**
* {@return the username of the player who initiated the chat action}
*/
public String getUsername()
{
return this.username;
}
/**
* {@return the original raw text of the player chat message}
*/
public String getRawText()
{
return this.rawText;
}
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/**
* {@return whether the message can be changed or not}.
* In vanilla, this will be false if a {@link ServerboundChatPacket} is received
* with signed decorated content already included by the sending player.
* Players who submit a chat message with chat previews disabled will cause this to be true.
*/
public boolean canChangeMessage()
{
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return this.canChangeMessage;
}
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/**
* Set the message to be sent to the relevant clients.
* <p>
* If {@link #canChangeMessage()} is false, this call will be ignored.
* <p>
* It is recommended to listen to {@link ServerChatEvent} when modifying chat messages
* rather than a subclass to ensure clients with {@link Options#onlyShowSecureChat()}
* enabled can see the modified messages.
*
* @see ForgeMod#enableServerChatPreview()
*/
public void setMessage(Component message)
{
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if (!this.canChangeMessage)
return;
this.message = Objects.requireNonNull(message);
}
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/**
* {@return the message that will be sent to the relevant clients, if the event is not cancelled}
*/
public Component getMessage()
{
return this.message;
}
/**
* This event is fired whenever a {@link ServerboundChatPreviewPacket} is received from a client typing a message.
* <p>
* This event is {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
* If the event is cancelled, the chat preview sent back to the client will match the original message.
* <p>
* This event is fired on the {@linkplain MinecraftForge#EVENT_BUS main Forge event bus},
* only on the {@linkplain LogicalSide#SERVER logical server}.
**/
public static class Preview extends ServerChatEvent
{
@ApiStatus.Internal
public Preview(ServerPlayer player, String rawText, Component message)
{
super(player, rawText, message, true);
}
/**
* Set the chat preview to be sent back to the client.
*/
@Override
public void setMessage(Component message)
{
super.setMessage(message);
}
/**
* {@return the chat preview that will be sent back to the client, if the event is not cancelled}
*/
@Override
public Component getMessage()
{
return super.getMessage();
}
}
/**
* This event is fired whenever a {@link ServerboundChatPacket} is received from a client
* who has submitted their chat message.
* <p>
* This event is {@linkplain Cancelable cancellable}, and does not {@linkplain HasResult have a result}.
* If the event is cancelled, the message will not be sent to clients.
* <p>
* This event is fired on the {@linkplain MinecraftForge#EVENT_BUS main Forge event bus},
* only on the {@linkplain LogicalSide#SERVER logical server}.
**/
public static class Submitted extends ServerChatEvent
{
@ApiStatus.Internal
public Submitted(ServerPlayer player, String rawText, Component message, boolean canChangeMessage)
{
super(player, rawText, message, canChangeMessage);
}
}
}